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Game Design Articles

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Barebones of Quests

Published in Game Design

By Gavyn Bryan - "Quests" and "Missions" in Video Games all have common bare-bones, whether blatant or subtle. In this article, we'll explore th...

How to Make a Good Sequel to Your Casual Game

Published in Game Design

By Ievgen Leonov - To create a game hit from scratch or to make a good part two for the existing project? Which of the two options is a shortcut to success? The answe...

Data Visualization in Games: Leaderboards

Published in Game Design

By Erik Hazzard - Leaderboards are a visualization of achievement. Their goal is to make comparisons between some player (or item's) ranks. This is a pretty boar...


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Crafting a Platformer Game

Aug 19 2013 11:28 AM | Posted By Ivan Spasov in Game Design
In this article we will take a closer look on how to create the Game Design for a simple Platformer Game.

Tagged With:  crafting  platformer  jump  traps  levels 
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Taptitude - Designing for In App Purchase

Aug 19 2013 11:18 AM | Posted By FourBros Studio in Game Design
Using our game Taptitude as a case study for in app purchase design

Tagged With:  mobile  iap 
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Five Common Mistakes in Game Usability Testing And How To Avoid Them

Aug 11 2013 11:44 PM | Posted By Marko Nemberg in Game Design
trinidad.ee — A couple of weeks ago we held a massive playtesting session at the Gamefounders game accelarator (first of its kind in Europe. Based on the experience, here are 5 of the most common testing mistakes and how to avoid them!

Tagged With:  usability  accessibility  user experience  playability  user testing  eye tracking  emotion  children  testing  ux  playtesting 
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Considering the Implications of Player Choice, Player Freedom, and Game Purpose in Modern Game Design

Aug 11 2013 01:40 PM | Posted By Byron H. Black in Game Design
A proposed framework for considering the interaction between player choice, player freedom, and the purpose of a game and what implications this has for game design. This article is a response by Peter Bright's recent article on Arstechnica.

Tagged With:  game design  design  gamedesign  sandbox  sand box  story  linear  writing  open world  game development  development 
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The Dark Side of Iterative Design

Aug 11 2013 12:36 PM | Posted By Slaton White in Game Design
The game development process involves a lot of work and sometimes it seems almost too much to take on. However, the key is to not take on an entire project at one time. You’ll need to break it up into manageable chunks so that you can focus and work on those to a high polish and so you don’t lose your mind. Iterative design, along with good organization, is one way of breaking a game project up...

Tagged With:  iterative design 
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Games and the Imagination

Aug 11 2013 12:34 PM | Posted By Richard Dare in Game Design
Explores the psychology of gaming and looks at some of the new ideas we can derive from exploring the ideas and fantasies that many players attach to games

Tagged With:  psychology  jungian  jung  heroic quest  heros journey  violence  fantasy  imagination 
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Documentation for Indie Studios: Why do you need it?

Aug 09 2013 09:11 PM | Posted By Ivan Spasov in Game Design
This article features the importance of writing down good documentation for the entire development process. This is applicable for the indie studios and indie developers and teams that quite often miss out on this important step.

Tagged With:  design  documentation  technical  indie 
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Non-Linear Story Lines

Aug 08 2013 01:29 PM | Posted By BrendanL.K in Game Design
Take a simple concept of summarizing stories with lines, and blow it out of perspective. Make your stories more interesting with non-linear stories.

Tagged With:  story  non-linear  design  writing 
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Characters and Worldbuilding: Analyzing the Strength of Japanese Games

Aug 07 2013 01:46 PM | Posted By Zack Wood in Game Design
Inspired by an obscure RPG, Zack Wood traveled to Kyoto Seika University, the alma mater of Yoji Shinkawa (Metal Gear Solid) to study game design. Here he shares the philosophies that inform the rich, appealing worlds and characters of games developed in that country -- a new way of looking at building your worlds and creating their inhabitants.

Tagged With:  japan  game design  worldbuilding  worldview  characters  snes  seika  paladins quest  lennus  chrono trigger 
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Redesigning an Old Game for Mobile Platforms

Aug 05 2013 01:26 PM | Posted By José Lucio Gama (Aka "SLotman") in Game Design
The process of turning a really antique and fairly unknown game into a brand new mobile title.

Tagged With:  mobile  usability  touch  android  ios 
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Crafting a 2D RPG

Aug 05 2013 01:25 PM | Posted By Ivan Spasov in Game Design
In this article we are going to go over a Game Design outline for a turn-based 2D RPG.

Tagged With:  game design  crafting  2d  rpg  turn-based  turn  based  old school 
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Elements Of Video Game Style

Aug 02 2013 12:48 PM | Posted By Tony Belding in Game Design
This document is an attempt to explore certain concepts of videogame design. I have divided the subject into several elements and written an essay on each one.

Tagged With:  design 
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Removing The 'Tech' From 'Design Document'

Jul 26 2013 06:32 PM | Posted By Michael Sikora in Game Design
Learn about the differences between the mysterious “Design Document” and the even more mysterious “Technical Document” that together comprise the road map for developing a game.

Tagged With:  design document 
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Breaking Out of Breakout

Jul 15 2013 09:43 PM | Posted By Thomas Duindam in Game Design
For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinball styled game. We would like to share why working on a retro game is interesting and how you can build upon a classic game.

Tagged With:  retro  breakout  physics  3d  design  pinball 
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What does a Game Designer do? An Introduction to Role

Jul 15 2013 09:39 PM | Posted By Bluefirehawk in Game Design
Game Design is a word thrown around in many different game review journals. But what is it, and especially what does a Game Designer do, and when did you do a good job?In this article I hope to shed some light on the role of a Game Designer.

Tagged With:  beginner  game  designer  role  careers  level designer  game designer 
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Conjuring a Compelling World

Jun 13 2013 09:33 AM | Posted By Mike Lewis in Game Design
Enrich your game design toolkit with these tricks and guidelines for creating engaging digital experiences.

Tagged With:  design 
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Crafting a Maze Game UNDER REVIEW

May 28 2013 07:09 AM | Posted By Ivan Spasov in Game Design
In this article we will go through the process of desiging a Maze game.

Tagged With:  maze  crawler  crafting  design 
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Life of a Level Designer

May 14 2013 11:07 AM | Posted By Szymon Barchan in Game Design
Take a look at what it really means to be a level designer, from a Bulletstorm developer

Tagged With:  level design  fps  unreal  3d  udk  scripting 
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The Infinite Game

Apr 20 2013 05:42 AM | Posted By Anton Temba in Game Design
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Tagged With:  game design  design  infinite  infinite game  super game 
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Taking Slender apart, an Introduction to Horror Games

Apr 19 2013 05:44 PM | Posted By Bluefirehawk in Game Design
Slender has been an internet phenomenon, creating more videos of screaming and sobbing players than most AAA games in the Survival Horror genre. I have never met a person who truly wasn't scared or at least startled by this game. So come with me on this journey, if you too want to be a diabolic Game Designer who makes grown men cry!

Tagged With:  Slender  Introduction  Dissection  Mechanics  Horror 
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Dominoze PC Post-mortem: Nine Years, One Programmer

Apr 18 2013 09:34 PM | Posted By Christopher Haag in Game Design
The developer of the PC game "Dominoze" describes the life cycle of a unique 3D physics puzzle game that was never finished, and how development without boundaries or goals can simultaneously result in a commercial failure and a personal success.

Tagged With:  indie  design  development  physics  postmortem 
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100-Percenting It: Video Game Play Through the Eyes of Devoted Gamers

Apr 05 2013 09:18 PM | Posted By Preeti Khanolkar in Game Design
This is a summary of my academic publication on gaming, which explores the deeper meaning that games have for gamers, the social quality of games, gaming etiquette, and the desire to 100-percent games, among other topics.

Tagged With:  game study  morals  violence  100-percenting it  hardcore gamer  atmosphere  immersive worlds  etiquette  talking trash  sociology  social interaction  competition  accomplishments  thoroughness  status  stigma  cheating  walkthroughs 
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I Have a Game Idea!

Apr 04 2013 07:43 PM | Posted By Casey Hardman in Game Design
New to game development? Have a game idea, but don't know how to turn it into a game? Want to sell your idea to a game studio and get rich? Let's talk about it.

Tagged With:  game idea  game design  idea guy 
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Developing Your Game Concept By Making A Design Document

Apr 04 2013 05:02 AM | Posted By Mare Kuntz aka sunandshadow in Game Design
This tutorial will walk a beginning or intermediate game designer thorough the process of evolving their initial game idea into a full design document. This guide also explains how the design document is then used to begin and developing the design into a playable game, and continue as a guide throughout the development process.

Tagged With:  game  design  document  concept  genre  features  pet  design doc 
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Mechanics, Dynamics, Aesthetics

Mar 23 2013 06:31 AM | Posted By Casey Hardman in Game Design
The Mechanics, Dynamics, Aesthetics approach helps to teach new game designers how to focus their game designs and create more concentrated gaming experiences.

Tagged With:  game design  aesthetics  mechanics  dynamics  aesthetics of play  genres  beginner 
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