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Game Design Archives

Prototyping with Graphs
By Patrick Polewiak
Published 11 September 2013
Non-Linear Story Lines
By BrendanL.K
Published 08 August 2013
Grand Theft Auto Design Document
By DMA Design Ltd
Published 17 January 2012
The Tao of Game Design
By Ernest W. Adams
Published 24 January 2012
Luck in Games: Why RNG isn't the answer
By Elyot Grant
Published 24 October 2014
The No Twinkie Database!
By Ernest W. Adams
Published 24 January 2012
What Makes Old Games Addictive
By Miguel7
Published 27 October 2014
Documentation for Indie Studios: Why do you need it?
By Ivan Spasov
Published 09 August 2013
Character Development in Video Games
By Winston Nguyen
Published 22 April 2014
Life of a Level Designer
By Szymon Barchan
Published 14 May 2013
Raw Meat: Game Design Tips from Team Meat's Edmund McMillen
By Pat Flannery
Published 31 January 2012
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Published 13 November 2014
Making Games is Hard
By Peter Cardwell-Gardner
Published 07 November 2014
Setting an Appropriate Tone for Your Game
By Winston Nguyen
Published 27 April 2014
Retro Mortis: RTS (Part 2) - Then a Blizzard came... UNDER REVIEW
By Michel Mony
Published 24 November 2014
Crafting a Maze Game UNDER REVIEW
By Ivan Spasov
Published 28 May 2013
Pedersen's Principles on Game Design and Production
By Roger E Pedersen
Published 16 March 2001
Telling an Immersive and Full Story with Mobile App Games UNDER REVIEW
By Terry Wilson
Published 18 October 2013
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Published 19 November 2014
Using Psychological Principles for Great User Interfaces
By Brice Morrison
Published 23 October 2013
Data Visualization in Games: Leaderboards UNDER REVIEW
By Erik Hazzard
Published 26 November 2014
Breaking Out of Breakout
By Thomas Duindam
Published 15 July 2013
Conjuring a Compelling World
By Mike Lewis
Published 13 June 2013
5 Core Elements of Interactive Storytelling
By Thomas Grip
Published 09 May 2014
How to Make a Good Sequel to Your Casual Game
By Ievgen Leonov
Published 12 December 2014
Five Common Mistakes in Game Usability Testing And How To Avoid Them
By Marko Nemberg
Published 11 August 2013
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics UNDER REVIEW
By Martin McBain
Published 19 May 2014
The Dark Side of Iterative Design
By Slaton White
Published 11 August 2013
"Not So Random Randomness" in Game Design and Programming
By Carsten Germer
Published 18 November 2013
Using a "Leitner System" to Track a Player's Exposition to Content and Mechanics
By Carsten Germer
Published 15 November 2013
Barebones of Quests
By Gavyn Bryan
Published 17 December 2014
Redesigning an Old Game for Mobile Platforms
By José Lucio Gama (Aka "SLotman")
Published 05 August 2013
Games and the Imagination
By Richard Dare
Published 11 August 2013
Games Are a Whole New Form of Storytelling
By David Colson
Published 25 November 2013
Crafting a 2D RPG
By Ivan Spasov
Published 05 August 2013
Dynamic Narrative in The Hit
By Dan Stubbs
Published 09 September 2014
4-Layers, A Narrative Design Approach
By Thomas Grip
Published 21 June 2014
Evolutionary Design: A practical process for creating great game designs
By Daniel Cook
Published 18 January 2002
Design of an Indie Action Game
By Mike Shafer
Published 21 September 2014
Dominoze PC Post-mortem: Nine Years, One Programmer
By Christopher Haag
Published 18 April 2013
I Have a Game Idea!
By Casey Hardman
Published 04 April 2013
100-Percenting It: Video Game Play Through the Eyes of Devoted Gamers
By Preeti Khanolkar
Published 05 April 2013
Mechanics, Dynamics, Aesthetics
By Casey Hardman
Published 23 March 2013
Some Game Playing Styles, and How Games Match One Style or Another
By Lewis Pulsipher
Published 25 January 2010
What does a Game Designer do? An Introduction to Role
By Bluefirehawk
Published 15 July 2013
My Name is Daniel and I am a Genre Addict
By Daniel Cook
Published 10 April 2005
Developing Your Game Concept By Making A Design Document
By Mare Kuntz aka sunandshadow
Published 04 April 2013
The Strategy Game Designer's Constitution
By leiavoia
Published 13 January 2011
Characters and Worldbuilding: Analyzing the Strength of Japanese Games
By Zack Wood
Published 07 August 2013
How To Build a Game In A Week From Scratch With No Budget
By Jay Barnson
Published 06 July 2005

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