Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Music and Sound Articles

Article Listing

Writing Game Music

Published in Music and Sound

By John Licato - Learn the basics of music theory, notation and composition to make your game sound better. Written for both musicians and non-musicians

Getting Started with Audacity

Published in Music and Sound

By Bethany Hiitola -

Once you land the gig… | Madsen Studios LLC

Published in Music and Sound

By Nathan Madsen - A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.


View Complete Archive You cannot add articles


Like
9Likes
Dislike

Writing Game Music

Apr 18 2013 01:52 AM | Posted By John Licato in Music and Sound
Learn the basics of music theory, notation and composition to make your game sound better. Written for both musicians and non-musicians

Tagged With:  composing  audio  music 
Like
0Likes
Dislike

Getting Started with Audacity

Feb 24 2012 10:01 PM | Posted By Bethany Hiitola in Music and Sound
Audacity is an open source audio editing software. This means that the software is free to download, and you can use it to create items that are freely distributable. You'll learn all of the basics about creating audiocasts—or podcasts—that can be uploaded to the Web and shared with the world.This article by Bethany Hiitola, author of the book Getting started with Audacity 1.3, will discuss...

Like
2Likes
Dislike

Once you land the gig… | Madsen Studios LLC

Jan 10 2012 02:16 PM | Posted By Nathan Madsen in Music and Sound
madsenstudios.com — A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.

Like
0Likes
Dislike

Using FMOD designer to create explosion sound events

May 21 2010 12:17 PM | Posted By Stephan Schütze in Music and Sound
A guide to using FMOD tools to generate explosion sound effects in real time for a greater variety of effects to use when raining down massive destruction upon the player

Like
1Likes
Dislike

Making Sound Effects

Feb 08 2010 09:55 AM | Posted By Spencer Sternberg in Music and Sound
This article explores the recording and mixing processes of making sound effects for martial arts. From the sound of splintering watermelons to the quick movement of ferns through the air, it is clear to see that sound is not what it looks like

Like
0Likes
Dislike

Writing Music for the iPhone

Dec 23 2009 07:16 PM | Posted By Spencer Sternberg in Music and Sound
How can a composer safely branch out from the norm, to satisfy ones creativity, yet ensure that the music will be received well by the audience? This article explores the process of writing video game music, based on the compositional process for one of the ten levels of music from the iPhone game Plushed

Like
2Likes
Dislike

A Brief Guide to Orchestration

Dec 07 2009 11:09 AM | Posted By Steve Kaetzel in Music and Sound
The symphony orchestra is one of the most versatile mediums of music performance, which is capable of producing an almost infinite number of different shades of expression. However, in order to successfully utilize its power, one must first have a solid understanding of the general principles of orchestration. This article is meant to serve as a crash course in the basics of classical orchestra...

Tagged With:  instruments  different  orchestra  playing  orchestral  orchestration  sound  music  parts 
PARTNERS