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Troubleshooting Physically-Based Content

Published in Visual Arts

By Alex Mercer - Physically-based rendering (PBR) is increasing in popularity and with its vast range of benefits, it is no wonder why. Artists can now remove the g...

Top 10 Best 2D Game Asset Sites

Published in Visual Arts

By David Ying - Producing 2D games now have been much easier than before with tools like Unity and help of online 2D Game Asset stores. Below is a list of top 10 2...

Autodesk Maya 2016 New Features Overview

Published in Visual Arts

By Kelly L. Murdock - What's new in the latest release of Maya? Kelly takes a look at both big and small changes to the popular animation & modeling software


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Troubleshooting Physically-Based Content

Aug 02 2016 05:52 PM | Posted By Alex Mercer in Visual Arts
Physically-based rendering (PBR) is increasing in popularity and with its vast range of benefits, it is no wonder why. Artists can now remove the guesswork around authoring surface attributes and set up a material once, then reuse it throughout game development, freeing up more time to focus on the more creative aspects of asset creation.

Tagged With:  global illumination  PBR  rendering  enlighten  physically based rend 
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Top 10 Best 2D Game Asset Sites

Jan 10 2016 02:43 PM | Posted By David Ying in Visual Arts
Producing 2D games now have been much easier than before with tools like Unity and help of online 2D Game Asset stores. Below is a list of top 10 2D games asset store you can find online, some commercial and some free.

Tagged With:  game asset 
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Autodesk Maya 2016 New Features Overview UNDER REVIEW

Sep 24 2015 02:40 PM | Posted By Kelly L. Murdock in Visual Arts
What's new in the latest release of Maya? Kelly takes a look at both big and small changes to the popular animation & modeling software

Tagged With:  autodesk  maya 
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3ds Max 2016 New Features Overview UNDER REVIEW

Sep 22 2015 02:12 PM | Posted By Kelly L. Murdock in Visual Arts
A look at the major & minor additions to the newest version of 3ds Max. Worth the upgrade? You decide

Tagged With:  modeling  3ds max  autodesk 
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The Challenge of Having Both Responsiveness and Naturalness in Game Animation

Aug 20 2015 01:46 AM | Posted By Peyman Massoudi in Visual Arts
This article discusses techniques to bring both responsiveness & naturalness to animations for increased entertainment

Tagged With:  3D Animation  Character Animation  Animation Blending  Responsiveness 
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Substance Painter Review UNDER REVIEW

Mar 16 2015 10:43 AM | Posted By Kelly L. Murdock in Visual Arts
Take a look at this different approach to adding details to a model, not through texturing but by actually painting materials onto the model

Tagged With:  review  texture  3d modeling  materials 
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Inside the Indie Art Process of Archmage Rises

Dec 04 2014 06:20 AM | Posted By Thomas Henshell in Visual Arts
Thomas Henshell and Rogier van de Beek dive deep into how they make the artwork being produced for Thomas’ upcoming 2D RPG Archmage Rises.

Tagged With:  art  indie  rpg 
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The Art of Feeding Time: Animation

Sep 09 2014 04:29 AM | Posted By Matt Kidd in Visual Arts
While some movement was best handled programmatically, Feeding Time‘s extensive animal cast and layered environments still left plenty of room for hand-crafted animation.

Tagged With:  animation  art  Feeding Time  video game  game development  game art  game  game dev  game design  design 
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How to Record High Quality Video of Your Game using a Slow Computer UNDER REVIEW

Sep 08 2014 09:18 AM | Posted By Jarmo Kukkola in Visual Arts
I wanted to make a game play trailer for my original arcade puzzle game Futile Tiles (http://www.futiletiles.com). The game is very fast and I needed to achieve high framerate and quality for the video, which is challenging using a slow computer. Low recording frame rate can also distract controlling the game actions.

Tagged With:  Youtube  record  video  gameplay  after effects 
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Autodesk Maya 2015 Review

Aug 09 2014 07:52 PM | Posted By Kelly L. Murdock in Visual Arts
Maya 2015 is packed full of new features, new effects engines, improvements and updates that make it one strong tool for game artists

Tagged With:  review  autodesk  maya  modeling  3d 
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3ds Max 2015 Review

Jul 23 2014 09:13 PM | Posted By Kelly L. Murdock in Visual Arts
This version has a few nice surprises, but the biggest changes are under the hood. The viewports seem more responsive and the software doesn't crash nearly as often as the previous version

Tagged With:  review  3ds max  3d modeling  visual arts 
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The Art of Feeding Time: Interface UNDER REVIEW

Jul 17 2014 09:08 AM | Posted By Derek Koncewicz in Visual Arts
In the third article about the art from the iOS game Feeding Time, the iterative process of narrowing down styles and motifs for the game's user interface is described.

Tagged With:  user interface  art  Feeding Time  game art  interface  graphics  design  game design  game development  game dev 
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The Art of Feeding Time: Backgrounds

Jul 10 2014 01:56 AM | Posted By Radek Koncewicz in Visual Arts
In part two of a series about the art of new iOS game Feeding Time, learn about the process of nailing down background art.

Tagged With:  feeding time  background  puzzle  ios  development  indie  papercraft  unity  visual  unity2d 
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The Art of Feeding Time: Characters

Jul 05 2014 08:43 AM | Posted By Radek Koncewicz in Visual Arts
Lead designer of Feeding Time, an iOS game with a papercraft visual style, describes the iterative process of designing characters in a grid puzzle game

Tagged With:  art  animation  feeding time  puzzle  ios  development  indie  papercraft  unity  unity2d  unity3d  visual  characters 
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Physically Based Shading For Artists

Feb 14 2014 01:45 PM | Posted By Andrew Maximov in Visual Arts
I'm happy to present you here a quick yet thorough introduction video into the world of next gen physically based shading made specifically for artists

Tagged With:  physically based shading  pbs  materials  rendering  roughness  albedo  metallic  video 
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Ditching Diffuse Maps

Feb 04 2014 12:29 AM | Posted By Andrew Maximov in Visual Arts
A foray into artistic reasoning and technical details behind "procedural" texturing, with practical examples on modern-day tech.

Tagged With:  procedural  materials  damage  gradient  gradient mapping  the desert  RGB  efficient  data packing  art production  give away  free  height map  gradient map  priority  beauty  art  generation 
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Efficient Art Production: Theory and Practice

Jan 23 2014 05:42 PM | Posted By Andrew Maximov in Visual Arts
In-depth yet very accessible overview of most of the theory behind efficient game art production including step by step check-up tutorials for both 3ds Max and Maya.

Tagged With:  art  technical  efficiency  vertex  draw call  batch  uv  normal  theory  clean up  materials  smoothing groups  hard edges  fill rate  pipeline  triangulation  teamwork 
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Autodesk Maya 2014 Review

Sep 21 2013 10:45 AM | Posted By Kelly L. Murdock in Visual Arts
The new version of Maya 2014 has lots of small performance enhancing improvements and several larger new features that make the software easier to use. In particular, the new Grease Pencil tool and the Modeling Toolkit are worth looking into. There is also a new Mesh Reduction feature and several interesting new options for working with Paint Effects.

Tagged With:  maya  autodesk  modeling  3d  texturing  visual art 
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Autodesk Maya LT 2014 Review

Aug 28 2013 11:34 AM | Posted By Kelly L. Murdock in Visual Arts
Autodesk is aware of the plight of indie game developers and is making a version of Maya, known as Maya LT, available to address their needs. Maya LT 2014 is a full-featured version of Maya that is specifically tailored with only the features that game developers need at a significantly discounted price point

Tagged With:  maya  modeling  3d  texturing  review 
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3ds Max 2014 Review

Aug 10 2013 05:48 AM | Posted By Kelly L Murdock in Visual Arts
Autodesk recently released the latest version of 3ds Max. This latest version, called 3ds Max 2014, is available as both Standard and Design versions. The new version includes a host of new features and several clever improvements to the existing tools.

Tagged With:  3ds max  autodesk  tools  graphics  visual art  review 
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Creating Good Game Art When You’re Not An Artist

Aug 06 2013 02:31 PM | Posted By Mason McCuskey in Visual Arts
Tips for faking it as an artist to produce assets suitable for a basic game

Tagged With:  art  drawing  rendering 
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The Total Beginner’s Guide to Better 2D Game Art

May 14 2013 01:09 AM | Posted By Mark Simpson (Prinz Eugn) in Visual Arts
This article will introduce you to basic art concepts to give you a head start in making your game art great. This article is written for those non-artists who would like to start creating their own quality 2D assets, or inexperienced artists just getting started with creating 2D art for games.

Tagged With:  art  creative  drawing  pixel art  shading  shadows  hue shifting  sprite  proportions  character  design  concept  2d  beginner  getting started  artist 
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Autodesk Maya 2013 Review

Sep 05 2012 06:10 PM | Posted By Kelly L. Murdock in Visual Arts
Autodesk Maya 2013 software is available as a stand-alone product; as part of the Maya Entertainment Creation Suite 2013, which includes Maya, Mudbox, MotionBuilder and Sketchbook Designer; as part of the Premium Suite which adds Softimage to the mix; and as part of the Ultimate Suite, which also includes 3ds Max. So, there are several different packages that include Maya.If you plan on working...

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3ds Max 2013 Review

Jul 31 2012 01:00 PM | Posted By Kelly L. Murdock in Visual Arts
Introduction3ds Max 2013 is available as a stand-alone package or as part of a suite of tools and, for the first time, Autodesk is also offering an Ultimate Suite that includes both 3ds Max and Maya together along with the other suite packages. This provides a solution to artists that lets them choose the best tool for the task at hand instead of deciding at the project's start which packag...

Tagged With:  3ds  max  new  interface  lets  includes  using  2013  animation 
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Autodesk Media Summit 2012

Apr 17 2012 10:44 AM | Posted By Kelly L. Murdock in Visual Arts
We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more

Tagged With:  autodesk  new  products  game  cloud  tools  been  users  mobile 
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