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The Total Beginner’s Guide to Better 2D Game Art
Published in Visual Arts
By Mark Simpson (Prinz Eugn) - This article will introduce you to basic art concepts to give you a head start in making your game art great. This article is written for those non...
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The Total Beginner’s Guide to Better 2D Game Art
May 14 2013 01:09 AM | Posted By Mark Simpson (Prinz Eugn)
in Visual Arts
This article will introduce you to basic art concepts to give you a head start in making your game art great. This article is written for those non-artists who would like to start creating their own quality 2D assets, or inexperienced artists just getting started with creating 2D art for games.
Tagged With: art creative drawing pixel art shading shadows hue shifting sprite proportions character design concept 2d beginner getting started artist
Autodesk Maya 2013 Review
Sep 05 2012 06:10 PM | Posted By Kelly L. Murdock
in Visual Arts
Autodesk Maya 2013 software is available as a stand-alone product; as part of the Maya Entertainment Creation Suite 2013, which includes Maya, Mudbox, MotionBuilder and Sketchbook Designer; as part of the Premium Suite which adds Softimage to the mix; and as part of the Ultimate Suite, which also includes 3ds Max. So, there are several different packages that include Maya.If you plan on working...
3ds Max 2013 Review
Jul 31 2012 01:00 PM | Posted By Kelly L. Murdock
in Visual Arts
Introduction3ds Max 2013 is available as a stand-alone package or as part of a suite of tools and, for the first time, Autodesk is also offering an Ultimate Suite that includes both 3ds Max and Maya together along with the other suite packages. This provides a solution to artists that lets them choose the best tool for the task at hand instead of deciding at the project's start which packag...
Autodesk Media Summit 2012
Apr 17 2012 10:44 AM | Posted By Kelly L. Murdock
in Visual Arts
We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more
Tech Artist Bootcamp and Interviews
Sep 11 2011 10:00 PM | Posted By Tech-Artists.org
in Visual Arts
Slides and videos from the GDC 2011 Tech Artist Bootcamp as well as 5 featured videos from a series that interviewed numerous TAs at GDC to learn their opinions on various topics related to Technical Art in the games industry
Concept Art with Photoshop - Characters
Aug 07 2011 10:00 PM | Posted By design3
in Visual Arts
design3 is launching a game development contest that will culminate in a series of tutorials that will walk you through the process of building a complete game using the Unity engine. Find out what prizes are in store for contest entrants and have a look through the complete first tutorial chapter of the "51Run" game project!
Tagged With: we' chapter design3 character create drawing line color photoshop
Maya Entertainment Creation Suite 2012 Review
Jul 31 2011 10:00 PM | Posted By Kelly L. Murdock
in Visual Arts
The Maya Entertainment Creation Suite 2012 includes new versions of Maya, Mudbox and MotionBuilder. There is also a Premium edition that adds the latest version of Softimage to the suite. All of the suite packages have been updated for 2012 and the list of new features and improvements is amazing
Tagged With: 2012 maya new mudbox render motionbuilder includes lets tool
Adobe Releases Creative Suite 5.5
Jul 20 2011 10:00 PM | Posted By Kelly L. Murdock
in Visual Arts
We check out what makes this minor point update worth a full release, from tablet support to HTML5 and CSS3
Blender 2.5 - Interface Video Tutorials
Jul 02 2011 11:20 AM | Posted By design3
in Visual Arts
This is an affiliate program banner - registering for design3 will also help benefit GameDev.net! Hello from design3!design3 is happy to feature another tutorial series here on GameDev.net – this time our focus is on Blender. Blender is a great open-source 3D graphics application. We love the tool, but know that the interface can be a bit tricky to master. That’s why we’ve selected...
Tagged With: blender chapter design3 learn interface tutorials tools
3ds Max 2012 Review
Jun 15 2011 10:00 PM | Posted By Kelly L. Murdock
in Visual Arts
Autodesk recently released new versions of their popular 3d packages including a new version of 3ds Max. 3ds Max is available as a stand-alone package or as part of the Entertainment Creation Suite bundled with Mudbox, MotionBuilder, and Softimage. Check out what's new!
Autodesk Previews a Games Production Solution
Mar 01 2011 11:00 PM | Posted By Kelly L. Murdock
in Visual Arts
It's GDC time again and in response to the conference Autodesk has a flurry of new announcements including new versions of its various Digital Entertainment Creation packages, including their new animation technology codenamed 'Project Skyline'
3D in Photoshop: The Ultimate Guide for Creative Professionals
Jan 31 2011 11:00 PM | Posted By Zorana Gee, Pete Falco
in Visual Arts
In this book chapter excerpt, artist Stephen Burns walks you through painting, texturing and lighting techniques with Photoshop CS5
Softimage 2011 Review
Jan 04 2011 10:00 PM | Posted By Kelly L. Murdock
in Visual Arts
We look at the latest features of Autodesk's Softimage application
Softimage 2011 Review
Jan 04 2011 10:00 PM | Posted By Kelly L. Murdock
in Visual Arts
We look at the latest features of Autodesk's Softimage application
Building Brawl-Handling Interacting Characters in EA Sport's MMA
Nov 30 2010 02:35 AM | Posted By Kelly L. Murdock
in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title
Building Brawl-Handling Interacting Characters in EA Sport's MMA
Nov 29 2010 11:00 PM | Posted By Kelly L. Murdock
in Visual Arts
We talk to the art and technical designers behind the animation and construction of the fighter models used in EA's latest MMA title
Using Game Engine Art Tools to Improve Run-Time Streaming in Online Worlds
Jan 05 2010 12:42 AM | Posted By Danie Conradie
in Visual Arts
What tools to take advantage of in game engines in order to improve performance of large environments in online worlds, adapted from a talk given at 2009's Austin GDC
How To Render Light Maps in XNA
Dec 14 2009 06:52 AM | Posted By Rikcuo Akira (Taiwan)
in Visual Arts
Using 3DS Max 2008 and Panda Plugin - a simple step-by-step guide
Make a Particle Explosion Effect
Oct 13 2009 02:08 AM | Posted By Mike McClelland
in Visual Arts
A step-by-step guide to creating an explosion in a particle editor. While this article makes use of the Vicious Engine 2, the concepts are widely applicable.
Game Art Creation and Reviewing Requirements
Jul 07 2009 01:01 AM | Posted By Galina Kuzminova
in Visual Arts
What should you keep in mind as an art contractor? How can you work best to satisfy clients with minimum revisions? The Outsourcing Manager of art studio Orange Graphics answers these questions and more with a checklist of things to keep in mind
Creating Fire in a Particle Editor
Feb 19 2009 02:43 AM | Posted By Bulatov Evgeni
in Visual Arts
Learn the basics of creating fire effects and working with particles using the editor Magic Particles
Better Programmer Art
Dec 29 2008 06:15 AM | Posted By Joel Davis
in Visual Arts
Better artwork makes a huge difference in the impact of a game, prototype or technical demo, especially among a non-technical audience. Sometimes you don't have the time or resources to find a dedicated game artist. This article presents ten tips for us programmer types to improve the quality of our game artwork and 'fake it' as a game artist.
Case Study: Resistance 2 Graphics Tools and Pipeline
Dec 18 2008 08:20 AM | Posted By Kelly L. Murdock
in Visual Arts
A look at Insomniac Games (makers of the Resistance franchise) and how they used Autodesk tools to create the stunning visuals in their games
Easy Atmospheric Perspective in Photoshop
May 30 2008 11:34 AM | Posted By Jacob A Stevens
in Visual Arts
This tutorial introduces the concept of atmospheric perspective - the effect air has on image depth - and demonstrates an easy and flexible way to create this effect in Photoshop.


