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Hello from design3!
design3 is happy to feature another tutorial series here on GameDev.net – this time our focus is on Blender. Blender is a great open-source 3D graphics application. We love the tool, but know that the interface can be a bit tricky to master. That’s why we’ve selected to feature our “Blender 2.5 – Interface” tutorial series this time around.
The design3 “Blender 2.5 – Interface” series covers interface fundamentals and is perfect for developers who are new to the tool. The series contains 12 tutorials, which are featured below.
Blender is great for creating interactive 3D applications, including video games, animated films, or visual effects. Blender's features include advanced simulation tools such as rigid, realistic body, fluid, cloth and soft body dynamics, modifier-based modeling tools, powerful character animation tools, a node-based material and compositing system and Python for embedded scripting.
Blender is useful for:
Water &Smoke Simulations
Blender 2.5 – Interface Tutorials
Chapter 1 - Introduction
A brief introduction on how to locate and download the newest version of Blender.
Chapter 2 - Menu Navigation
Review the many hotkeys that make up the Blender interface and their functionalities.
Chapter 3 - Camera Navigation
Learn to navigate your camera throughout 3D space in Blender.
Chapter 4 - Camera Options
Learn to properly use the camera object in Blender.
Chapter 5 - User Preferences
A quick lesson on the options that make up the User Preferences window.
Chapter 6 - Viewport Organization
Blender has many default window layout options, in this chapter you'll learn to change your window layout and also create your own custom one.
Chapter 7 - Hierarchies
Learn to control the parent child hierarchy relationship in Blender.
Chapter 8 - Transformations
Learn to move, scale and rotate objects in Blender.
Chapter 9 - Modes
In this chapter you'll learn about the different modes that Blender offers.
Chapter 10 - Origin Manipulation
Learn several ways to manipulate the origin of an object in Blender.
Chapter 11 - Joining & Separating Mesh Objects
Learn to join and separate a group of objects.
Chapter 12 - Layers
Learn to control what objects are visible in the viewport using Blender's layer system.
The design3 Training Center offers training for a variety of game development and 3D animation platforms and tools including Unity, UDK, Source, Blender, 3ds Max, Maya,Softimage, Photoshop, Substance Designer and more. New tutorial content is added to design3 weekly!