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Building an In-Game Store for the First Time? Here are the 4 Keys to Success UNDER REVIEW

May 23 2013 07:08 AM | Posted By Yaniv Nizan in Game Design
So you have a great concept for a mobile game and you have heard that free games with in app purchase is the way to go but you are not sure where to start. Guess what? You are not alone and many are struggling with this challenge. Here are 4 golden tips.

Tagged With:  iap  in-app purchase  in-game store  virtual currency  mobile  iphone  android  ios 
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Breaking Out of Breakout UNDER REVIEW

May 21 2013 11:07 AM | Posted By Thomas Duindam in Game Design
For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinball styled game. We would like to share why working on a retro game is interesting and how you can build upon a classic game.

Tagged With:  retro  breakout  physics  3d  design  pinball 
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Life of a Level Designer

May 14 2013 11:07 AM | Posted By Szymon Barchan in Game Design
Take a look at what it really means to be a level designer, from a Bulletstorm developer

Tagged With:  level design  fps  unreal  3d  udk  scripting 
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The Total Beginner’s Guide to Better 2D Game Art

May 14 2013 01:09 AM | Posted By Mark Simpson (Prinz Eugn) in Visual Arts
This article will introduce you to basic art concepts to give you a head start in making your game art great. This article is written for those non-artists who would like to start creating their own quality 2D assets, or inexperienced artists just getting started with creating 2D art for games.

Tagged With:  art  creative  drawing  pixel art  shading  shadows  hue shifting  sprite  proportions  character  design  concept  2d  beginner  getting started  artist 
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Documentation for Indie Studios: Why do you need it? UNDER REVIEW

May 09 2013 07:00 AM | Posted By Ivan Spasov in Game Design
This article features the importance of writing down good documentation for the entire development process. This is applicable for the indie studios and indie developers and teams that quite often miss out on this important step.

Tagged With:  design  documentation  technical  indie 
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Non-Linear Story Lines UNDER REVIEW

May 06 2013 07:05 AM | Posted By BrendanL.K in Game Design
Take a simple concept of summarizing stories with lines, and blow it out of perspective. Make your stories more interesting with non-linear stories.

Tagged With:  story  non-linear  design  writing 
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The Infinite Game

Apr 20 2013 05:42 AM | Posted By Anton Temba in Game Design
Find out how to control the longevity of your project and how to create the ultimate, infinite game. Be warned, this is a massive guide.

Tagged With:  game design  design  infinite  infinite game  super game 
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Taking Slender apart, an Introduction to Horror Games

Apr 19 2013 05:44 PM | Posted By Jonas Schwammberger aka Bluefirehawk in Game Design
Slender has been an internet phenomenon, creating more videos of screaming and sobbing players than most AAA games in the Survival Horror genre. I have never met a person who truly wasn't scared or at least startled by this game. So come with me on this journey, if you too want to be a diabolic Game Designer who makes grown men cry!

Tagged With:  Slender  Introduction  Dissection  Mechanics  Horror 
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Dominoze PC Post-mortem: Nine Years, One Programmer

Apr 18 2013 09:34 PM | Posted By Christopher Haag in Game Design
The developer of the PC game "Dominoze" describes the life cycle of a unique 3D physics puzzle game that was never finished, and how development without boundaries or goals can simultaneously result in a commercial failure and a personal success.

Tagged With:  indie  design  development  physics  postmortem 
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Writing Game Music

Apr 18 2013 01:52 AM | Posted By John Licato in Music and Sound
Learn the basics of music theory, notation and composition to make your game sound better. Written for both musicians and non-musicians

Tagged With:  composing  audio  music 
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100-Percenting It: Video Game Play Through the Eyes of Devoted Gamers

Apr 05 2013 09:18 PM | Posted By Preeti Khanolkar in Game Design
This is a summary of my academic publication on gaming, which explores the deeper meaning that games have for gamers, the social quality of games, gaming etiquette, and the desire to 100-percent games, among other topics.

Tagged With:  game study  morals  violence  100-percenting it  hardcore gamer  atmosphere  immersive worlds  etiquette  talking trash  sociology  social interaction  competition  accomplishments  thoroughness  status  stigma  cheating  walkthroughs 
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I Have a Game Idea!

Apr 04 2013 07:43 PM | Posted By Casey Hardman in Game Design
New to game development? Have a game idea, but don't know how to turn it into a game? Want to sell your idea to a game studio and get rich? Let's talk about it.

Tagged With:  game idea  game design  idea guy 
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Developing Your Game Concept By Making A Design Document

Apr 04 2013 05:02 AM | Posted By Mare Kuntz aka sunandshadow in Game Design
This tutorial will walk a beginning or intermediate game designer thorough the process of evolving their initial game idea into a full design document. This guide also explains how the design document is then used to begin and developing the design into a playable game, and continue as a guide throughout the development process.

Tagged With:  game  design  document  concept  genre  features  pet  design doc 
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What does a Game Designer do? An Introduction to Role UNDER REVIEW

Mar 31 2013 12:29 PM | Posted By Jonas Schwammberger aka Bluefirehawk in Game Design
Game Design is a word thrown around in many different game review journals. But what is it, and especially what does a Game Designer do, and when did you do a good job?In this article I hope to shed some light on the role of a Game Designer.

Tagged With:  beginner  game  designer  role  careers  level designer  game designer 
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Mechanics, Dynamics, Aesthetics

Mar 23 2013 06:31 AM | Posted By Casey Hardman in Game Design
The Mechanics, Dynamics, Aesthetics approach helps to teach new game designers how to focus their game designs and create more concentrated gaming experiences.

Tagged With:  game design  aesthetics  mechanics  dynamics  aesthetics of play  genres  beginner 
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Autodesk Maya 2013 Review

Sep 05 2012 06:10 PM | Posted By Kelly L. Murdock in Visual Arts
Autodesk Maya 2013 software is available as a stand-alone product; as part of the Maya Entertainment Creation Suite 2013, which includes Maya, Mudbox, MotionBuilder and Sketchbook Designer; as part of the Premium Suite which adds Softimage to the mix; and as part of the Ultimate Suite, which also includes 3ds Max. So, there are several different packages that include Maya.If you plan on working...

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3ds Max 2013 Review

Jul 31 2012 01:00 PM | Posted By Kelly L. Murdock in Visual Arts
Introduction3ds Max 2013 is available as a stand-alone package or as part of a suite of tools and, for the first time, Autodesk is also offering an Ultimate Suite that includes both 3ds Max and Maya together along with the other suite packages. This provides a solution to artists that lets them choose the best tool for the task at hand instead of deciding at the project's start which packag...

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Ravenwood Fair Postmortem

May 01 2012 01:56 PM | Posted By YetiZen in Game Design
Hello from YetiZen!YetiZen has two arms. We are a key community builder as we run the San Francisco Game Developer's Workshop, the largest regularly meeting game developer group in the world (5000+ game developers last year). We also run the YetiZen Accelerator, the only games focused accelerator in existence.After hundreds of requests to bring the San Francisco Game Developer's wor...

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Autodesk Media Summit 2012

Apr 17 2012 10:44 AM | Posted By Kelly L. Murdock in Visual Arts
We break down what's new with Autodesk's upcoming lineup of products, including cloud rendering services, tightly-integrated game asset pipeline tools, new rendering technologies, and more

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Getting Started with Audacity

Feb 24 2012 10:01 PM | Posted By Bethany Hiitola in Music and Sound
Audacity is an open source audio editing software. This means that the software is free to download, and you can use it to create items that are freely distributable. You'll learn all of the basics about creating audiocasts—or podcasts—that can be uploaded to the Web and shared with the world.This article by Bethany Hiitola, author of the book Getting started with Audacity 1.3, will discuss...

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Raw Meat: Game Design Tips from Team Meat's Edmund McMillen

Jan 31 2012 05:12 AM | Posted By Pat Flannery in Game Design
Edmund McMillen is one of the most popular indie game designers of the past 5 years. From his early award-winning work on Gish, through the mega-popular Super Meat Boy, and now his personal project The Binding of Isaac, his games have exhibited truly brilliant design and a unique visual style. Check out some of his tips for designing your own games, highlighted here, and be sure to watch the fu...

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The No Twinkie Database!

Jan 24 2012 02:40 PM | Posted By Ernest W. Adams in Game Design
designersnotebook.com — The "No Twinky" database is an extensive list of commonly occurring design mistakes seen in video-games, and provides a reference for designing good games by explaining what not to do.

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The Tao of Game Design

Jan 24 2012 02:37 PM | Posted By Ernest W. Adams in Game Design
designersnotebook.com — In this piece, veteran designer Ernest Adams shares some basic precepts for game design.

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Grand Theft Auto Design Document

Jan 17 2012 01:08 PM | Posted By DMA Design Ltd in Game Design
scribd.com — This document from 1995 shows a scanned copy of the Race'n'Chase game, which later became known as Grand Theft Auto.

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Once you land the gig… | Madsen Studios LLC

Jan 10 2012 02:16 PM | Posted By Nathan Madsen in Music and Sound
madsenstudios.com — A few simple -- but not always obvious -- tips for dealing with a project after you have landed the gig.

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