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Banshee Engine Architecture - Introduction UNDER REVIEW

Nov 21 2014 02:13 PM | Posted By Marko Pintera in APIs and Tools
Learn about the vision, architecture and design decisions behind Banshee Engine. This is an introductory article that is a part of a larger series.

Tagged With:  game  development  toolkit  3d  graphics  c++  directx  opengl  engine  banshee 
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Implementing a Meta System in C++

Nov 19 2014 04:47 PM | Posted By Artem Shal in General Programming
Implementing a meta system to support several scripting languages with interoperability.

Tagged With:  c++  templates  meta system  reflection 
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8Likes
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Shooting At Stuff

Nov 15 2014 12:22 PM | Posted By James Wucher in Math and Physics
You never shoot directly at a moving target. You shoot at where the target is going to be when your shot gets there. Millions of years of biology make it easy for predators. Turns out it's pretty easy for computers as well...if you know the math.

Tagged With:  2d intercept position  2D  vector  target  intercept  moving target  algorithm 
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3Likes
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Throwing a Winning Pass UNDER REVIEW

Nov 07 2014 02:21 PM | Posted By James Wucher in Game Programming
Whether it is your quarterback looking for the receiver to throw to or a tank turning to atomize the enemy, figuring out how to lead the target when your launcher has to turn is some tricky business.

Tagged With:  2D  physics  intercept  target  algorithm  catch  throw  tank  football 
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Why Do Mobile Games Often Fail at International Expansion? UNDER REVIEW

Nov 06 2014 09:40 AM | Posted By Vincent Chan in Mobile Development
Many mobile games can benefit from international distribution, but many are unsuccessful. With these tips you'll have a better chance to succeed.

Tagged With:  mobile  internationalization  localization  translation  distribution 
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Dynamic Pathfinding UNDER REVIEW

Nov 04 2014 02:13 PM | Posted By James Wucher in Artificial Intelligence
Mash up your physics engine and your pathfinding engine and what do you get? Dynamic obstacle avoidance.

Tagged With:  pathfinding  2D  AI  physics 
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3Likes
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Ultimate Input Manager for Unity UNDER REVIEW

Oct 30 2014 02:09 PM | Posted By Alex Winx in Game Programming
Ultimate Unity Input Manager. Tame the controllers diversity beast. Minimal code that supports even devices that aren't planned to work on designated systems

Tagged With:  Input  Unity  Mapper  Manager  Joystick  Gamepad  XBox  Wii  Wiimote  Nunchuk  C# 
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12Likes
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From Python to Android

Oct 29 2014 05:26 AM | Posted By Janosch Henze in Mobile Development
Using the pygame subset for android allows us to easily port a game written with python and pygame to Android. Hence we are capable of developing a game in python on the PC and let it run on our favorite Android device.

Tagged With:  python  android  pygame  pgs4a 
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28Likes
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Building a 3D MMO using Websockets

Oct 28 2014 09:44 PM | Posted By Nick Janssen in Multiplayer and Network Programming
With this article I would like to give you a better insight in MMO’s and make you less afraid of the complexities involved in building one. From my experience I have found that people consider them very hard, while they are in fact quite easy to make using the web technologies of today.

Tagged With:  mmo  3d  webgl  javascript  node.js  websockets  socket.io 
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Pre-Visualization Is Important!

Oct 28 2014 09:43 PM | Posted By superman3275 in General Programming
Many a beginner on gamedev.net (including me) has trouble with their software in the beginning. I had no idea how to plan for projects or what was even included in projects. I would look for posts about how to plan out projects. This article presents an approach a beginner can use for organizing their project.

Tagged With:  program  organization  design  visualization  planning  beginner 
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Let There Be Shadow!

Oct 21 2014 03:34 AM | Posted By Joey Fladderak in Graphics Programming and Theory
In this article I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.

Tagged With:  unity3d  shaders  cg  shadows 
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7Likes
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Dijkstra's Algorithm - Shortest Path

Oct 21 2014 02:45 AM | Posted By Erik Hazzard in Artificial Intelligence
This post will cover the basics of Dijksta's shortest path algorithm and how it can apply to path finding for game development. It is my opinion that understanding this algorithm will aid in understanding more complex AI algorithms, such as A*. This post is aimed more towards developers starting out in game development or those curious about Dijkstra's algorithm, but this will be a some...

Tagged With:  dijkstra  shortest path  pathfinding  spf  dijkstras algorithm 
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Creating a Very Simple GUI System for Small Games - Part III

Oct 19 2014 01:19 AM | Posted By Martin Prantl in Game Programming
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of discussion threads that deals with eternal problem “What GUI should I use?”. We are going to answer this question by creating our own system from scratch, this time with part III and rendering logic.

Tagged With:  gui  tutorial  graphics  touch control  mouse 
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Procedural Generation of Puzzle Game Levels

Oct 14 2014 10:28 AM | Posted By Tomas Rychnovsky in Game Programming
Description of the approach used for procedural puzzle level generation in mobile game Fruit Dating.

Tagged With:  Fruit Dating  Puzzle  Procedural  Level  iOS  Android  generation 
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Math for Game Developers: Calculus

Oct 10 2014 06:42 AM | Posted By Jorge "BSVino" Rodriguez in Math and Physics
The popular series continues with applications for calculus as related to game development

Tagged With:  math  calculus 
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5Likes
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Pre-Structure Phrases for Internationalization UNDER REVIEW

Oct 06 2014 08:44 PM | Posted By Loki Ng in Game Programming
Key-value pair is a commonly seen format to store phrases for translations. Things become complicated when it comes to European languages or Middle East languages. And the solution to that would be to use structural formats instead of key-value pair.

Tagged With:  translation  localization  internationalization 
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A Resource Manager for Game Assets UNDER REVIEW

Sep 30 2014 02:08 PM | Posted By TheItalianJob71 in Game Programming
A resource manager for handling game assets in your games.

Tagged With:  engine  3d  resources  assets 
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15Likes
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Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up

Sep 30 2014 02:51 AM | Posted By dimitros.be in Game Programming
Aid in learning how to develop 3D games that compile on Windows and Linux, with C++, OpenGL and GLSL, with suggested reading and one single integrated and simple example code-base.

Tagged With:  OpenGL  GLSL  C++  Windows  Linux  Cross-Platform  Blender  Wavefront 
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9Likes
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Making a Game with Blend4Web Part 3: Level Design

Sep 21 2014 11:46 PM | Posted By Mikhail Luzyanin in APIs and Tools
Third part of tutorial on game development with Blend4Web. This article is about how the game scene is assembled, and also about creating the lava effect.

Tagged With:  Blend4Web  Game  Blender  3D Modeling 
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Real Time Cloth Simulation with B-spline Surfaces

Sep 17 2014 09:38 AM | Posted By Bojan Lovrovic in Graphics Programming and Theory
From numerical analysis to hardware tessellation this article presents my approach on creating detailed cloth simulation in real time. For complete understanding of the text presented readers should be familiar on how B-splines work. This is not a requirement for implementation since you can simply copy paste functions that do all the B-spline related stuff. Some knowledge in HLSL and DirectX11...

Tagged With:  directx11  b-spline  cloth simulation  math  mathematics  c++ 
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2Likes
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Making a Game with Blend4Web Part 5: Dangerous World UNDER REVIEW

Sep 16 2014 10:45 AM | Posted By Evgeny Rodygin in Game Programming
Red-hot rocks falling from the sky and lava will become mortally dangerous for our character.

Tagged With:  Blend4Web  WebGL  JavaScript  You Wont Fry Me! 
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Game i18n via IME

Sep 04 2014 04:31 AM | Posted By Stoyan Nikolov in Game Programming
In this post I would like to describe the basics of an IME integration in a game and some of the challenges that it poses. Recently we added full IME support to our product and most of the pain points were experienced first-hand.

Tagged With:  i18n  IME  GameDev 
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Making a Game with Blend4Web Part 4: Mobile Devices UNDER REVIEW

Sep 03 2014 02:02 PM | Posted By Evgeny Rodygin in Mobile Development
This is the fourth part of the Blend4Web gamedev tutorial. Now we will look at programming the controls for touchscreen devices.

Tagged With:  Blend4Web  Blender  Game  Programming  JavaScript 
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How Alias Templates Saved my Sanity

Sep 01 2014 07:40 AM | Posted By Matt Booth in Game Programming
Using typedef in C++ is a common technique for aliasing types, when you try the same with templates there are several caveats to be wary of. This article provides example issues with template typedefs and the alternatives that modern C++ provides.

Tagged With:  C++  Typedef  alias 
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Procedural Level Generation for a 2D Platformer

Sep 01 2014 07:38 AM | Posted By Fabien Benoit-Koch in Game Programming
Procedurally generating every element of a level for a 2d platformer is rarely discussed -- Fabien details his entire approach.

Tagged With:  procedural  level generation  2d  platformer 
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