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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Technical Archives

Design Patterns: Singleton Basics UNDER REVIEW
By Ivan Spasov
Published Yesterday, 11:04 AM
Math for Game Developers: Intro to Matrices UNDER REVIEW
By Jorge "BSVino" Rodriguez
Published 21 May 2013
Chess Programming Part VI: Evaluation Functions
By François Dominic Laramée
Published 08 October 2000
Chess Programming Part V: Advanced Search
By François Dominic Laramée
Published 05 September 2000
Chess Programming Part IV: Basic Search
By François Dominic Laramée
Published 06 August 2000
Chess Programming Part III: Move Generation
By François Dominic Laramée
Published 16 July 2000
Chess Programming Part II: Data Structures
By François Dominic Laramée
Published 11 June 2000
Chess Programming Part I: Getting Started
By François Dominic Laramée
Published 17 May 2000
RPG Character Design: Technical Blueprints 101 UNDER REVIEW
By Ivan Spasov
Published 15 May 2013
How to Structure a Game UNDER REVIEW
By Josh Klint
Published 10 May 2013
A Journey Through the CPU Pipeline
By Bryan Wagstaff (frob)
Published 16 May 2013
Binding D To C
By Mike "Aldacron" Parker
Published 16 May 2013
Object-Oriented Game Design
By Josh Klint
Published 17 May 2013
Building a First-Person Shooter Part 1.2: The Player Class UNDER REVIEW
By Chris Vossen
Published 22 May 2013
Swept AABB Collision Detection and Response
By BrendanL.K
Published 30 April 2013
Game Development with Win32 and DirectX 11 - Part 00.5: Concept UNDER REVIEW
By Josh Vega
Published 10 May 2013
Game Development with Win32 and DirectX 11 - Part 01: The Basic Framework UNDER REVIEW
By Josh Vega
Published 26 April 2013
Game Development with Win32 and DirectX 11 - Part 00: Setup UNDER REVIEW
By Josh Vega
Published 16 April 2013
A Simple and Practical Approach to SSAO
By José María Méndez
Published 25 May 2010
Deferred Rendering Demystified
By Noam Gat
Published 01 March 2010
Rendering Water as a Post-process Effect
By Wojciech Toman
Published 04 June 2009
Scripting Custom Windows in Unity3D UNDER REVIEW
By Casey Hardman
Published 17 May 2013
Isometric 'n' Hexagonal Maps Part I
By TANSTAAFL
Published 16 September 1999
Modern Garbage Collectors under the Hood UNDER REVIEW
By Jonas Schwammberger aka Bluefirehawk
Published 07 May 2013
MVC and CBES as it Relates to Game Programming UNDER REVIEW
By Adam Martin
Published 08 May 2013
Building a First-Person Shooter Part 1.1: Visual Studio Setup UNDER REVIEW
By Chris Vossen
Published 08 May 2013
Multiplayer Pong with Go, WebSockets and WebGl UNDER REVIEW
By David Neumann
Published 10 May 2013
A Simple Quaternion-based Camera
By Robert Crossland
Published 21 September 2003
Precalculated Pathfinding Revisited
By Richard Fine
Published 11 May 2003
Tile-Based Games FAQ version 1.2
By Greg Taylor/Chris Palmer
Published 15 September 1999
Thin Film Interference for Computer Graphics
By Bacterius
Published 30 April 2013
Multithreading
By Vivien Oddou
Published 11 May 2013
Math for Game Developers: Intro to Vectors
By Jorge "BSVino" Rodriguez
Published 26 April 2013
Math for Game Developers: Advanced Vectors UNDER REVIEW
By Jorge "BSVino" Rodriguez
Published 30 April 2013
Getting started with Team Foundation Service: Part 1
By Oli Wilkinson
Published 30 April 2013
Practical Cross Platform SIMD Math: Part 2
By AllEightUp
Published 03 May 2013
Building a First-Person Shooter Part 1.0: Creating a Room UNDER REVIEW
By Chris Vossen
Published 06 May 2013
Pathfinding concepts, the basics
By Michael Grenier
Published 07 May 2013
Retro Game Programming: How to Make Pong UNDER REVIEW
By Ankur Sheel
Published 01 May 2013
Data Structures for Pre-College Programmers: Choosing The Right Structure UNDER REVIEW
By Bryan Wagstaff (frob)
Published 30 April 2013
Dynamic 2D Soft Shadows
By Orangy Tang
Published 04 January 2004
Vectors and Matrices: A Primer
By Phil Dadd
Published 04 June 2002
Getting started with Team Foundation Service: Part 2 UNDER REVIEW
By Oli Wilkinson
Published 02 May 2013
The Programming Primer UNDER REVIEW
By Dan Mayor
Published 01 May 2013
Source SDK: Making a single player mod
By design3
Published 19 September 2011
Practical Cross Platform SIMD Math
By AllEightUp
Published 26 April 2013
Cross Platform Test Driven Development Environment Using CMake (Part 4)
By AllEightUp
Published 10 April 2013
Cross Platform Test Driven Development Environment Using CMake (Part 3)
By AllEightUp
Published 08 April 2013
Cross Platform Test Driven Development Environment Using CMake (Part 2)
By AllEightUp
Published 31 March 2013
Cross Platform Test Driven Development Environment Using CMake (Part 1)
By AllEightUp
Published 27 March 2013

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