Technical Archives
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Zero-Defect Software Development
By Steve Pavlina |
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Z-Buffering
By Tom Hammersley |
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Your First Step to Game Development Starts Here
By Alpha_ProgDes |
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Xtreme Debugging
By André LaMothe |
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XNA 4.0 Beginner Tutorials - Breakout
By Jamie McMahon |
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XML in Games
By Richard Fine |
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WWH - Sub-texel Accuracy
By Paul Nettle |
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WWH - Sub-pixel Accuracy
By Paul Nettle |
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WWH - Rendering Convex N-Gons
By Paul Nettle |
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WWH - Properly Reordering Face Vertex Indices (y/z swap)
By Paul Nettle |
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WWH - Calculating a Rotation Matrix Based on Location/Target
By Paul Nettle |
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WWH - 3D Clipping to an arbitrary FOV with 3x3 or 4x4 Matrices
By Paul Nettle |
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Writing your own Load / Save routines
By Bruno Sousa |
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Writing Readable Code
By Brent P. Newhall |
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Writing Endian Independent Code in C++
By Promit Roy |
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Writing a Font Engine
By Ben Hanson |
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Wrapper Pattern for Silverlight and WPF
By Nicolas Dorier |
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Working with the DirectX .X File Format and Animation in DirectX 9.0
By Jason Jurecka |
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Working with Revision Logs in TortoiseSVN
By Lesley A. Harrison |
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Working With AVI Files
By Jonathan Nix |
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WinSock2 for Games
By Stefan Hajnoczi |
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Windows' SEH and C++ Exception Handling
By null_pointer |
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Win32 Assembly Part 6
By Chris Hobbs |
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Win32 Assembly Part 5
By Chris Hobbs |
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Win32 Assembly Part 4
By Chris Hobbs |
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Win32 Assembly Part 3
By Chris Hobbs |
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Win32 Assembly Part 2
By Chris Hobbs |
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Win32 Assembly Part 1
By Chris Hobbs |
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Why Pluggable Factories Rock My Multiplayer World
By Mason McCuskey |
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Why AppUp? A Quick Review of the AppUp Model
By Intel |
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White Paper: Procedural Terrain Generation With Fractional Brownian Motion
By Jeffrey M. Freeman |
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What Language Do I Use?
By John Hattan |
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What is Lag?
By Geoff Howland |
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Welzl
By Eli Kara |
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Water
By Tom Hammersley |
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Walls and Shadows in 2D
By Scott Mayo |
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Volumetric Fog
By Thierry Tremblay |
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Visualizing Vector Addition
By Seumas McNally |
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Visual Studio Macros for the Game Programmer
By Mike Cline |
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Virtual Camera Position (VCP)
By Hun Yen Kwoon |
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View
By Zachary Booth Simpson |
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Vehicle Control with Neural Networks
By Philippe Kunzle |
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Vectors and Matrices: A Primer
By Phil Dadd |
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Vectors and Matrices: A Primer
By Phil Dadd |
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Using XML Technologies For Enhancing Log Files
By Jack "<a href="/community/forums/profile.asp?id=3290">jollyjeffers</a>" Hoxley and Oli "<a href="/community/forums/profile.asp?id=26476">evolutional</a>" Wilkinson |
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Using Vertex Tweening for Animation
By Brian Jorgensen |
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Using Vertex Buffers With DirectX
By Erik Yuzwa |
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Using VectorC to Take Advantage of MMX, 3DNow! and SSE
By Andrew Richards |
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Using the Windows Template Library Part 2
By R. Mack |
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Using the Windows Template Library Part 1: Getting Started
By R.Mack |
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