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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Technical Archives

Standard Gameplay and IAP Metrics for Mobile Games (Part 3) UNDER REVIEW
By Andy Savage
Published 18 December 2014
Generalized Platformer AI Pathfinding
By Chris F. Brown (Zamaster, DotStarMoney)
Published 06 December 2014
Banshee Engine Architecture - Introduction UNDER REVIEW
By Marko Pintera
Published 21 November 2014
Implementing a Meta System in C++
By Artem Shal
Published 19 November 2014
A Room With A View UNDER REVIEW
By James Wucher
Published 14 November 2014
OpenGL Batch Rendering
By Marek Krzeminski
Published 23 November 2014
Standard Gameplay and IAP Metrics for Mobile Games (Part 2) UNDER REVIEW
By Andy Savage
Published 10 November 2014
Throwing a Winning Pass UNDER REVIEW
By James Wucher
Published 07 November 2014
Why Do Mobile Games Often Fail at International Expansion? UNDER REVIEW
By Vincent Chan
Published 06 November 2014
Dynamic Pathfinding UNDER REVIEW
By James Wucher
Published 04 November 2014
PID Control of Physics Bodies UNDER REVIEW
By James Wucher
Published 03 November 2014
Shooting At Stuff
By James Wucher
Published 15 November 2014
Making a Game with Blend4Web Part 6: Animation and FX UNDER REVIEW
By Mikhail Luzyanin
Published 31 October 2014
Ultimate Input Manager for Unity UNDER REVIEW
By Alex Winx
Published 30 October 2014
Dijkstra's Algorithm - Shortest Path
By Erik Hazzard
Published 21 October 2014
How to Create a Scoreboard for Lives, Time, and Points in HTML5 with WiMi5
By Jose Maria Martinez
Published 08 December 2014
Procedural Generation of Puzzle Game Levels
By Tomas Rychnovsky
Published 14 October 2014
Standard Gameplay and IAP Metrics for Mobile Games UNDER REVIEW
By Andy Savage
Published 10 October 2014
Capsule Inertia Tensor UNDER REVIEW
By Bojan Lovrovic
Published 01 December 2014
Pre-Structure Phrases for Internationalization UNDER REVIEW
By Loki Ng
Published 06 October 2014
Math for Game Developers: Calculus
By Jorge "BSVino" Rodriguez
Published 10 October 2014
Building an Open-Source, Cross-Platform 3D Game with C++, OpenGL and GLSL, from the Ground Up
By dimitros.be
Published 30 September 2014
Making a Game with Blend4Web Part 5: Dangerous World UNDER REVIEW
By Evgeny Rodygin
Published 16 September 2014
Real Time Cloth Simulation with B-spline Surfaces
By Bojan Lovrovic
Published 17 September 2014
A Resource Manager for Game Assets UNDER REVIEW
By TheItalianJob71
Published 30 September 2014
Making a Game with Blend4Web Part 4: Mobile Devices UNDER REVIEW
By Evgeny Rodygin
Published 03 September 2014
Procedural Level Generation for a 2D Platformer
By Fabien Benoit-Koch
Published 01 September 2014
Basic OpenAL sound manager for your project
By Martin Prantl
Published 26 August 2014
Introduction to Software Optimization
By Bartlomiej Filipek
Published 20 August 2014
Math for Game Developers: Graphs and Pathfinding UNDER REVIEW
By Jorge "BSVino" Rodriguez
Published 13 August 2014
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)
Published 17 August 2014
How Alias Templates Saved my Sanity
By Matt Booth
Published 01 September 2014
Anatomy of an Idle Game - A Starters Guide to AngularJS UNDER REVIEW
By Alexander Ballard
Published 06 August 2014
Making a Game with Blend4Web Part 2: Models for the Location UNDER REVIEW
By Mikhail Luzyanin
Published 30 July 2014
OpenGL 3.3+ Tutorials
By Michal Bubnar
Published 27 July 2014
Making a Game with Blend4Web Part 3: Level Design
By Mikhail Luzyanin
Published 21 September 2014
Making a Game with Blend4Web Part 1: The Character UNDER REVIEW
By Evgeny Rodygin
Published 18 July 2014
Abusing the Linker to Minimize Compilation Time
By Tom Roe
Published 15 July 2014
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
By Nikolay Dyankov
Published 19 June 2014
Flexible particle system - The Container
By Bartlomiej Filipek
Published 23 June 2014
Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx
By Carsten Germer
Published 13 June 2014
Introduction to Unity Test Tools
By Lior Tal
Published 20 June 2014
Creating a Very Simple GUI System for Small Games - Part III
By Martin Prantl
Published 19 October 2014
Orbital Debris – Making an HTML5 Game With Phaser
By Wolfgang Graebner
Published 16 May 2014
Entities-Parts III: Serialization
By David Chen
Published 03 June 2014
Creating a Very Simple GUI System for Small Games - Part II
By Martin Prantl
Published 13 May 2014
Creating a Very Simple GUI System for Small Games - Part I
By Martin Prantl
Published 06 May 2014
Let There Be Shadow!
By Joey Fladderak
Published 21 October 2014
Matrix Inversion using LU Decomposition
By Tim Bright
Published 25 April 2014
A Long-Awaited Check of Unreal Engine 4
By Andrey Karpov
Published 14 April 2014

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