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Spring RTS Engineering Internals
Published in APIs and Tools
By Issam Lahlali - Uses an open source RTS engine to demonstrate how the CppDepend tool can be used to break down and understand a game's code design
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Spring RTS Engineering Internals UNDER REVIEW
May 24 2013 11:49 AM | Posted By Issam Lahlali
in APIs and Tools
Uses an open source RTS engine to demonstrate how the CppDepend tool can be used to break down and understand a game's code design
Tagged With: cppdepend engine c++ rts
Wrapper Pattern for Silverlight and WPF
Jan 30 2012 02:21 PM | Posted By Nicolas Dorier
in APIs and Tools
Download sample (Silverlight and WPF) - 368 KBLicense: Ms-PLTable of contents IntroductionIt has been a long time since my last article. This one is short and a bit less creative than the previous ones, but I hope you'll like it! I hope none of you have never particularly talked about that before, but probably you have already used what I will talk about, without naming it: the wrapper pattern...
Unity 3-0 Enter the Third Dimension
Jan 27 2012 01:50 AM | Posted By Will Goldstone
in APIs and Tools
Before getting started with any 3D package, it is crucial to understand the environment you'll be working in.As such, in this article by Will Goldstone, author of Unity 3.x Game Development Essentials, we'll make sure you're prepared by looking at some important 3D concepts before moving on to discuss the concepts and interface of Unity itself. You will learn about:Coordinates and v...
Unreal Development Kit Upgrade Overview
Aug 23 2011 10:00 PM | Posted By Epic Games
in APIs and Tools
The Unreal Development Kit (UDK), Epic Games’ free edition of Unreal Engine 3, has been installed by more than 900,000 developers. Powering independent games like “Hawken” and “Sanctum” for PC, and “The Dark Meadow” and “Save Our Sheep” for iOS, its feature set continues to evolve in preparation for the next generation of games. Epic has continued to release major new functionality and improvem...
SDL Collision Events
Sep 03 2009 02:20 PM | Posted By Tim Jones
in APIs and Tools
sdltutorials.com —
Using the previous tutorial as a basis, we'll look out how to respond appropriately to collisions and how to trigger events when collisions take place.

