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2D Lighting System in Monogame

Published in APIs and Tools

By Cody Red - Learn how to do a simple 2D lighting/shadow system with Monogame

Online Video Game Engines: Discover Why You Should Use Them

Published in APIs and Tools

By Jose Maria Martinez, 'Hafo' - Online game engines: analysis of the advantages and disadvantages that a solution like this offers when compared to the classic desktop game makers.

The Unity Tools Used to Develop Our FPS

Published in APIs and Tools

By Guillermo Andrades - After a few years working with Unity, I felt like talking about some of the most useful tools for this engine.


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2D Lighting System in Monogame

Apr 20 2016 07:14 AM | Posted By Cody Red in APIs and Tools
Learn how to do a simple 2D lighting/shadow system with Monogame

Tagged With:  2d lighting  monogame  xna  shadows  HLSL lighting 
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Online Video Game Engines: Discover Why You Should Use Them

Mar 17 2016 12:29 PM | Posted By Jose Maria Martinez, 'Hafo' in APIs and Tools
Online game engines: analysis of the advantages and disadvantages that a solution like this offers when compared to the classic desktop game makers.

Tagged With:  game engine  video game engine  online game engine  videogame engine  html5 game engine  html5 engine  web game engine  online web game engine  advantages  disadvantages  game editor  game maker  pros  cons  pros & cons  develop  web develop  web game develop 
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The Unity Tools Used to Develop Our FPS

Feb 11 2016 07:42 PM | Posted By Guillermo Andrades in APIs and Tools
After a few years working with Unity, I felt like talking about some of the most useful tools for this engine.

Tagged With:  Unity  Tools  FPS  Engine  Resources  Asset Store  A* Pathfinding  Behavior Designer  Instant Good Day  Colorful  Editor Auto Save  DOTween  Master Audio  PrefabEvolution  Rewired  ShaderForge  StylizedFog 
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Sony C#/.NET Component Set Analysis UNDER REVIEW

Jan 28 2016 12:31 PM | Posted By PVS-Studio team in APIs and Tools
A new version of PVS-Studio allows it to now analyze C# projects

Tagged With:  sony  programming  csharp 
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Maintenance-free Enum to String in Pure C++ with "Better Enums"

Nov 19 2015 07:02 PM | Posted By Anton Bachin in APIs and Tools
Converting between enums and strings and iterating over enums without unpleasant syntax or external tools.

Tagged With:  c++  enum  serialization  reflection  open source  string 
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A Spin-off: CryEngine 3 SDK Checked with PVS-Studio

Aug 31 2015 09:05 PM | Posted By Andrey Karpov in APIs and Tools
A look at some interesting bugs uncovered with PVS-Studio code analyzer

Tagged With:  c++  static analysis  PVS-Studio  CryEngine 
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Why NASA Switched from Unity to Blend4Web UNDER REVIEW

Aug 14 2015 07:19 PM | Posted By Pierre Bezuhoff in APIs and Tools
A simulated Mars rover experience you can control, produced by NASA and developed with... Blend4Web??

Tagged With:  NASA  Unity  Blend4Web  WebGL 
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How the PVS-Studio Team Improved Unreal Engine's Code

Jun 30 2015 04:15 AM | Posted By PVS-Studio team in APIs and Tools
Epic asked the PVS team to use their software to improve the code of Unreal Engine 4, here's a detailed look into UE4's code

Tagged With:  c++  unrealengine  static code analyzer  code review  pvs-studio 
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Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler

Apr 27 2015 08:52 AM | Posted By Apostol Dadachev in APIs and Tools
Taking a look at the problem of shader cross compilation and introducing a solution which utilizes a purely text based approach.

Tagged With:  shadertools  DirectX  OpenGL  HLSL  GLSL  C++  graphics  parser  programming  cross-platform 
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Crowdin: Localizing Without Pain

Apr 17 2015 05:24 AM | Posted By Kirill Kliushkin in APIs and Tools
Pain-free localization is the dream of everyone who develops software for foreign markets. It's a true story about a tool that makes the localization process almost magic!

Tagged With:  localization  translation  cloud technology 
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Automated Deployment of Your Game

Apr 13 2015 06:53 PM | Posted By Craig Edwards in APIs and Tools
Learn how to bundle your game in an installer with very little effort, to sign your installer with a digital signature, and automatically upload your game to your website.

Tagged With:  inno setup  installer  uninstall  code signing  uploading 
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Arcade Machines and Gaming Library Pigaco - Devlog #0: Introduction & Architecture UNDER REVIEW

Apr 08 2015 08:34 AM | Posted By Max Heisinger in APIs and Tools
An introduction to a project which tries to make development of arcade games easier and to streamline building and providing arcade gaming machines.

Tagged With:  diy  console  selfmade  selfbuilt  game  gaming  arcade  retro  shared  memory  piga  pigaco  boost  architecture 
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Banshee Engine Architecture - RTTI & Serialization UNDER REVIEW

Feb 06 2015 09:46 PM | Posted By Marko Pintera in APIs and Tools
Learn about the design and implementation details of the run-time type information system used by the Banshee Engine. This article is a part of a larger series relating to the Banshee Engine.

Tagged With:  game development  banshee  engine  banshee engine  c++  directx  opengl  3d  graphics  rtti  serialization 
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Making a Game with Blend4Web Part 2: Models for the Location

Feb 03 2015 09:22 AM | Posted By Mikhail Luzyanin in APIs and Tools
We continue working on a simple game. This time we'll discuss modeling and texturing models for the location. All is done with Blender.

Tagged With:  Blend4web  Blender  Game  3D Modeling 
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Making a Game with Blend4Web Part 1: The Character

Feb 03 2015 09:22 AM | Posted By Evgeny Rodygin in APIs and Tools
Today we're going to start creating a fully-functional game app with Blend4Web.

Tagged With:  Blend4Web  WebGL  Game  Programming 
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Making a Game with Blend4Web Part 6: Animation and FX

Feb 03 2015 09:19 AM | Posted By Mikhail Luzyanin in APIs and Tools
This article is about character modeling and animation, and also about creating the effect of the deadly falling rocks.

Tagged With:  Blend4Web  WebGL  Blender  Game  Animation  FX 
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Making a Game with Blend4Web Part 7: Enriching the Game World

Feb 03 2015 09:08 AM | Posted By Mikhail Luzyanin in APIs and Tools
In this article, we'll explain how to create environment FX and other details which make the game world more diverse and dynamic.

Tagged With:  Blend4Web  WebGL  Blender  FX 
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How to create game rankings in WiMi5 UNDER REVIEW

Jan 23 2015 10:26 AM | Posted By WiMi5 in APIs and Tools
This tutorial shows how to deal with Rankings in HTML5 games created with WiMi5. It’s very easy to handle, we can sum it up in three steps.

Tagged With:  ranking  html5  game  create  tool  game editor  game maker  game engine  casual game  2d editor  drag and drop editor  drag and drop game 
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Gentle Introduction to Google Analytics for Flash

Jan 14 2015 06:25 AM | Posted By Hubert 'Koshmaar' Rutkowski in APIs and Tools
Being able to check out how many players play your game, from what countries, for how long, on which levels they have problems, even do they ever visit your precious Credits screen - that sounds incredibly useful, doesn't it? Fortunately, in web browser games, there's rather easy way to get such informations. In this post I'm going to describe the process for Flash (ActionScript 3),...

Tagged With:  google analytics  flash  actionscript3  playtesting 
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Banshee Engine Architecture - Introduction UNDER REVIEW

Nov 21 2014 02:13 PM | Posted By Marko Pintera in APIs and Tools
Learn about the vision, architecture and design decisions behind Banshee Engine. This is an introductory article that is a part of a larger series.

Tagged With:  game  development  toolkit  3d  graphics  c++  directx  opengl  engine  banshee 
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Making a Game with Blend4Web Part 3: Level Design

Sep 21 2014 11:46 PM | Posted By Mikhail Luzyanin in APIs and Tools
Third part of tutorial on game development with Blend4Web. This article is about how the game scene is assembled, and also about creating the lava effect.

Tagged With:  Blend4Web  Game  Blender  3D Modeling 
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Introduction to Unity Test Tools

Jun 20 2014 03:09 PM | Posted By Lior Tal in APIs and Tools
This article introduces Unity Test Tools - an official solution for creating and executing automated tests for Unity projects without leaving the comforts of the editor.

Tagged With:  unity  testing  unit-testing  automated-tests  test  qa  automatics-tests  automated-testing 
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YAML Basics and Parsing with yaml-cpp

Mar 01 2014 06:15 AM | Posted By Dejaime Antônio de Oliveira Neto in APIs and Tools
Yaml, differing from XML, isn't a markup language. It is much cleaner and readable at the price of a stricter syntax. The main principle is still the same, go through a document to retrieve your so useful data. This article aims to provide an overview on YAML and how to parse it in C++.

Tagged With:  yaml  yaml-cpp  encoded  human readable format  serialization  c++ 
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Stretching Your Game To Fit The Screen Without Letterboxing - SDL2 UNDER REVIEW

Jan 27 2014 12:53 PM | Posted By Alex Walters in APIs and Tools
Have you tried scaling your game using the SDL_RenderSetLogicalSize or the SDL_RenderSetScale functions and gotten the ugly letter-boxing? This shows how you can just scale your game no matter what without letter-boxing using SDL2.

Tagged With:  sdl2  c++  letter-boxing  stretching  scaling 
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GPU Texture Snapshot

Sep 29 2013 07:36 PM | Posted By Jay Taoko in APIs and Tools
What if you could make a snapshot of GPU textures from any 3D application as easily as using printf for text?

Tagged With:  picopixel  sdk  texture  gpu 
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