About a year ago we published in our blog a series of articles on development of Visual Studio plugins in C#. We have recently revised those materials and added new sections and now invite you to have a look at the updated version of the manual.
This is a tutorial which will show you from scratch how to do things in our engine from using the editor, to adding some basic code to create a room which contains a player object that uses physics, a background and a timer.
Download sample (Silverlight and WPF) - 368 KBLicense: Ms-PLTable of contents IntroductionIt has been a long time since my last article. This one is short and a bit less creative than the previous ones, but I hope you'll like it! I hope none of you have never particularly talked about that before, but probably you have already used what I will talk about, without naming it: the wrapper pattern...
Before getting started with any 3D package, it is crucial to understand the environment you'll be working in.As such, in this article by Will Goldstone, author of Unity 3.x Game Development Essentials, we'll make sure you're prepared by looking at some important 3D concepts before moving on to discuss the concepts and interface of Unity itself. You will learn about:Coordinates and v...
The Unreal Development Kit (UDK), Epic Games’ free edition of Unreal Engine 3, has been installed by more than 900,000 developers. Powering independent games like “Hawken” and “Sanctum” for PC, and “The Dark Meadow” and “Save Our Sheep” for iOS, its feature set continues to evolve in preparation for the next generation of games. Epic has continued to release major new functionality and improvem...