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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

APIs and Tools Archives

Spring RTS Engineering Internals UNDER REVIEW
By Issam Lahlali
Published Today, 11:49 AM
Direct3D 9.0 with SDL
By Michael Conway
Published 17 May 2005
Wrapper Pattern for Silverlight and WPF
By Nicolas Dorier
Published 30 January 2012
Unity 3-0 Enter the Third Dimension
By Will Goldstone
Published 27 January 2012
Unreal Development Kit Upgrade Overview
By Epic Games
Published 23 August 2011
The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL
By Ernest Pazera
Published 04 December 2001
The Simple DirectMedia Layer from a WIN32 Perspective, Part 2: SDL Video
By Ernest Pazera
Published 17 December 2001
Using Text-To-Speech as a Game Programming Tool
By Desmond (Dez) Lang
Published 16 April 2003
How to Write a Simple Maya Model Exporter
By Rafael Baptista
Published 18 April 2003
Creating a PAK File Format
By Raymond Wilson
Published 06 September 2003
Distributing Your Games
By Rob Segal
Published 13 October 2003
SQL in 60 Seconds
By Albert "thec" Sandberg
Published 28 September 2003
Introduction to GameMonkey Script Part 1
By Oli Wilkinson
Published 14 January 2006
KJam - a new build tool for game development
By Rafael Baptista
Published 05 October 2006
Creating 3D Tools with MFC
By Joe Houston
Published 01 May 2001
Choosing Between Utility and Modifier Plug-Ins for 3D Studio Max
By David Lanier
Published 31 July 2000
SDL Collision Events
By Tim Jones
Published 03 September 2009

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