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APIs and Tools Archives

2D Lighting System in Monogame
By Cody Red
Published 20 April 2016
Online Video Game Engines: Discover Why You Should Use Them
By Jose Maria Martinez, 'Hafo'
Published 17 March 2016
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Published 11 February 2016
Sony C#/.NET Component Set Analysis UNDER REVIEW
By PVS-Studio team
Published 28 January 2016
How to create game rankings in WiMi5 UNDER REVIEW
By WiMi5
Published 23 January 2015
Maintenance-free Enum to String in Pure C++ with "Better Enums"
By Anton Bachin
Published 19 November 2015
A Spin-off: CryEngine 3 SDK Checked with PVS-Studio
By Andrey Karpov
Published 31 August 2015
Why NASA Switched from Unity to Blend4Web UNDER REVIEW
By Pierre Bezuhoff
Published 14 August 2015
How the PVS-Studio Team Improved Unreal Engine's Code
By PVS-Studio team
Published 30 June 2015
Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler
By Apostol Dadachev
Published 27 April 2015
Crowdin: Localizing Without Pain
By Kirill Kliushkin
Published 17 April 2015
Automated Deployment of Your Game
By Craig Edwards
Published 13 April 2015
Arcade Machines and Gaming Library Pigaco - Devlog #0: Introduction & Architecture UNDER REVIEW
By Max Heisinger
Published 08 April 2015
Banshee Engine Architecture - RTTI & Serialization UNDER REVIEW
By Marko Pintera
Published 06 February 2015
Making a Game with Blend4Web Part 6: Animation and FX
By Mikhail Luzyanin
Published 03 February 2015
Making a Game with Blend4Web Part 7: Enriching the Game World
By Mikhail Luzyanin
Published 03 February 2015
Banshee Engine Architecture - Introduction UNDER REVIEW
By Marko Pintera
Published 21 November 2014
Making a Game with Blend4Web Part 3: Level Design
By Mikhail Luzyanin
Published 21 September 2014
Making a Game with Blend4Web Part 1: The Character
By Evgeny Rodygin
Published 03 February 2015
Making a Game with Blend4Web Part 2: Models for the Location
By Mikhail Luzyanin
Published 03 February 2015
Gentle Introduction to Google Analytics for Flash
By Hubert 'Koshmaar' Rutkowski
Published 14 January 2015
Introduction to GameMonkey Script
By Oli Wilkinson
Published 25 July 2013
YAML Basics and Parsing with yaml-cpp
By Dejaime Antônio de Oliveira Neto
Published 01 March 2014
Introduction to Unity Test Tools
By Lior Tal
Published 20 June 2014
Stretching Your Game To Fit The Screen Without Letterboxing - SDL2 UNDER REVIEW
By Alex Walters
Published 27 January 2014
GPU Texture Snapshot
By Jay Taoko
Published 29 September 2013
Manual on Development of Visual Studio 2005-2012 and Atmel Studio Plugins in C# UNDER REVIEW
By Paul Eremeev
Published 17 September 2013
Level Creation Concerns with Unity
By Lea Hayes
Published 11 August 2013
Getting Started With Rapid2D UNDER REVIEW
By Rapid2D
Published 26 July 2013
Introduction to GameMonkey Script Part 1
By Oli Wilkinson
Published 14 January 2006
Getting Started with Duality
By Fedja Adam
Published 12 August 2013
USB Base Custom Hardware Interface for Unity3D
By Dilshan Jayakody
Published 16 August 2013
Direct3D 9.0 with SDL
By Michael Conway
Published 17 May 2005
Wrapper Pattern for Silverlight and WPF
By Nicolas Dorier
Published 30 January 2012
Unity 3-0 Enter the Third Dimension
By Will Goldstone
Published 27 January 2012
Unreal Development Kit Upgrade Overview
By Epic Games
Published 23 August 2011
The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL
By Ernest Pazera
Published 04 December 2001
The Simple DirectMedia Layer from a WIN32 Perspective, Part 2: SDL Video
By Ernest Pazera
Published 17 December 2001
Using Text-To-Speech as a Game Programming Tool
By Desmond (Dez) Lang
Published 16 April 2003
How to Write a Simple Maya Model Exporter
By Rafael Baptista
Published 18 April 2003
Creating a PAK File Format
By Raymond Wilson
Published 06 September 2003
Distributing Your Games
By Rob Segal
Published 13 October 2003
SQL in 60 Seconds
By Albert "thec" Sandberg
Published 28 September 2003
KJam - a new build tool for game development
By Rafael Baptista
Published 05 October 2006
Creating 3D Tools with MFC
By Joe Houston
Published 01 May 2001
Choosing Between Utility and Modifier Plug-Ins for 3D Studio Max
By David Lanier
Published 31 July 2000
SDL Collision Events
By Tim Jones
Published 03 September 2009