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Artificial Intelligence Articles

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Dynamic Pathfinding

Published in Artificial Intelligence

By James Wucher - Mash up your physics engine and your pathfinding engine and what do you get? Dynamic obstacle avoidance.

Dijkstra's Algorithm - Shortest Path

Published in Artificial Intelligence

By Erik Hazzard - This post will cover the basics of Dijksta's shortest path algorithm and how it can apply to path finding for game development. It is my opinio...

Math for Game Developers: Graphs and Pathfinding

Published in Artificial Intelligence

By Jorge "BSVino" Rodriguez - Jorge returns with another series of his popular YouTube videos, covering AI techniques to make your agents smarter about moving around your game w...


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