DirectX and XNA Articles
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- Gamedev.net Help
Standard Gameplay and IAP Metrics for Mobile Games (Part 3)
Barebones of Quests
When do videos need voiceovers?
12 Tricks to Selling Your Ideas, Your Game & Yourself
How to Make a Good Sequel to Your Casual Game
Generalized Platformer AI Pathfinding
Humble Bundle Distribution
Published in DirectX and XNA
By Justin Stenning - In this article we will look at how to use the graphics content pipeline for C# in both Visual Studio 2012 and Visual Studio 2013 for Desktop and W...