DirectX and XNA Archives
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D3D11 Tessellation In Depth
UNDER REVIEW
By Seth Hoffert |
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DirectX 11 C++ Game Camera
UNDER REVIEW
By Pavel Zinov |
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Pixel perfect collision detection in DirectX
UNDER REVIEW
By Esteban |
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Using Animated Pieces in a Board-based Game with XNA 4.0
By Kurt Jaegers |
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3D Animation Techniques with XNA Game Studio 4.0
By Sean James |
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Building a Complete Board-based Puzzle Game with Microsoft XNA 4.0
By Kurt Jaegers |
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Getting Started with XNA Game Studio Development
By Microsoft |
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XNA 4.0 Beginner Tutorials - Breakout
By Jamie McMahon |
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DigitalRune 3D .NET and XNA Game Engine
By roverstu |
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App Hub - content catalog
By roverstu |
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Designing a Flexible Vertex Element System for XNA Using Attributes
By Michael Popoloski |
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Resolution Independence in 2D Direct3D Games – An Alternative Approach
By Paul Cook |
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Integrating Your XNA Engine With XSI ModTool
By MJP |
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Hosting a C++ D3D engine in C# Winforms
By Ryan Villamil |
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Cubic Shadow Mapping in Direct3D
By Ehsan Miandji |
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The Future of PC Gaming – The Possibilities of Direct3D 10
By Oluseyi |
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An Overview of Microsoft
By Jack Hoxley |
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Loading and displaying .X files without DirectX
By Paul Coppens |
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Occlusion Culling Using DirectX 9
By Dustin Franklin |
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Getting DirectX 8.1 to Work with Dev-C++
By Sherman Chin |
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Real-Time Cartoon Rendering with Direct-X 8.0 Hardware
By Vishvananda Ishaya |
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2D in Direct3D using Textured Quads
By Eamonn Doherty |
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Implementing Immediate Mode in Direct3D
By Promit Roy |
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Playing MIDIs and WAVs using DirectX
By Stephen Johnson |
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3D Sound with DirectX Audio
By Toby Murray |
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An Overview of Direct3D
By Bipin Patwardhan |
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Generating a Screenshot in DirectX 8.1
By Keith Newton |
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Implementing Skin Meshes with DirectX 8
By Sarmad Kh Abdulla |
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Integrating Direct3D 8.1 With MFC Using Visual Studio 6.0
By Frank D. Luna V |
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Using DirectX Audio 8
By Mason Smith |
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DirectX 8 and the Mouse
By Mason Smtih |
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Character Animation with DirectX 8.0
By Johannes Leimbach |
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Dissecting Sprites in Direct3D
By R. Parker |
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DirectX 8 and the Keyboard
By Mason Smith |
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DirectXGraphics for Visual Basic Part 3
By Jack Hoxley |
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How to parse .X files
By Jim Adams |
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2D Rendering in DirectX 8
By Kelly Dempski |
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DirectX Graphics for Visual Basic Part 2
By Jack Hoxley |
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Flexible User Input Programming – An Idea
By Yordan Gyurchev |
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The Basics to Using DirectShow
By Kurifu Roushu |
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DirectInput Initialization
By Anthony Wlodarski |
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DirectX Graphics for Visual Basic Part 1
By Jack Hoxley |
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Loading JPEGs to DirectDraw Surfaces
By Johnny Wood |
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DirectMusic Symphony In C++ Part One - Using DirectMusic to make music in your games
By Mike Parker |
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DirectX 8 Graphics and Video: A Fresh Start
By Toby Jones |
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Tiling in DirectX: Part 2
By Martin Estevao |
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Mip-Mapping in Direct3D
By Johnathan Skinner |
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Direct3D 7 Immediate Mode Framework Programming 4: Building Worlds with X Files
By Wolfgang Engel |
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Tiling in DirectX: Part 1
By Martin Estevao |
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Loading and blitting bitmaps
By Matthew Allen |
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