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Game Programming Archives

Noise Generation UNDER REVIEW
By Eric Nevala
Published 25 August 2014
Basic OpenAL sound manager for your project
By Martin Prantl
Published Yesterday, 08:14 AM
A Hobbyist Game Engine Post Mortem
By Paul Coppens
Published 08 October 2008
How Alias Templates Saved my Sanity UNDER REVIEW
By Matt Booth
Published 11 August 2014
Anatomy of an Idle Game - A Starters Guide to AngularJS UNDER REVIEW
By Alexander Ballard
Published 06 August 2014
Abusing the Linker to Minimize Compilation Time
By Tom Roe
Published 15 July 2014
Polymorphism in Angelscript
By Xavier Shay
Published 05 November 2004
Programming By Example - Adding AngelScript to a Game Part 3
By Dominque A Douglas
Published 26 January 2014
Programming By Example - Adding AngelScript to a Game Part 1
By Dominque A Douglas
Published 02 January 2014
Programming By Example - Adding AngelScript to a Game Part 2
By Dominque A Douglas
Published 30 January 2014
Pathfinding and Local Avoidance for RPG/RTS Games using Unity
By Nikolay Dyankov
Published 19 June 2014
Entities-Parts I: Game Objects
By David Chen
Published 19 March 2014
Entities-Parts III: Serialization
By David Chen
Published 03 June 2014
Creating a Very Simple GUI System for Small Games - Part II
By Martin Prantl
Published 13 May 2014
Creating a Very Simple GUI System for Small Games - Part I
By Martin Prantl
Published 06 May 2014
Entities-Parts II: Interactions
By David Chen
Published 17 April 2014
Creating a Very Simple GUI System for Small Games - Part III UNDER REVIEW
By Martin Prantl
Published 20 May 2014
Orbital Debris – Making an HTML5 Game With Phaser
By Wolfgang Graebner
Published 16 May 2014
Intelligent 2D Collision and Pixel Perfect Precision
By Dejaime Antônio de Oliveira Neto
Published 17 August 2013
Creating a Scripting System in C++ Part V: Functionality
By Greg Rosenblatt
Published 28 January 2003
Creating a Scripting System in C++ Part IV: The Stack and Program Flow
By Greg Rosenblatt
Published 16 April 2002
Creating a Scripting System in C++ Part III: Dynamic Loading
By Greg Rosenblatt
Published 13 March 2002
Creating a Scripting System in C++ Part II: Data Manipulation
By Greg Rosenblatt
Published 01 February 2002
Creating a Scripting System in C++ Part I: An Introduction
By Greg Rosenblatt
Published 14 January 2002
A Long-Awaited Check of Unreal Engine 4
By Andrey Karpov
Published 14 April 2014
Hacking the monolithic entity system
By Paul Firth
Published 10 April 2014
A Critique of the Entity Component Model
By Sean "rioki" Farrell
Published 03 April 2014
T4 Code Generation in Unity
By Lior Tal
Published 28 March 2014
Memory Usage Optimization Using Cache
By Issam Lahlali
Published 15 January 2014
Creating a Homing Missile in Unity UNDER REVIEW
By Preet Kamal Minhas
Published 05 March 2014
Using Vertex Buffers With DirectX
By Erik Yuzwa
Published 26 May 2003
Retro Games: How to Make a Tetris-like Game
By Michael Tanczos
Published 18 March 2013
2D Rotated Rectangle Collision
By Eric Meythaler
Published 03 February 2009
Making a Game Engine: Core Design Principles
By James Lambert
Published 29 January 2014
Introduction to Octrees
By Eric Nevala
Published 20 January 2014
Writing Fast JavaScript For Games & Interactive Applications
By Mohsen Heydari
Published 15 December 2013
How To Reverse Time - Introduction to Git, Cloud Computing, and Version Control
By Arian Allenson M. Valdez
Published 20 November 2013
Introduction to Game Programming with CUDA
By Dan Ricart
Published 18 November 2013
Practical Cross Platform SIMD Math: Part 2
By AllEightUp
Published 03 May 2013
Implementing Component-Entity-Systems
By Boreal Games
Published 02 October 2013
How the Procedural Map Generation Works in Reactor Heart UNDER REVIEW
By Néstor Viña León
Published 18 October 2013
An Open Letter to Young Programmers
By Mike Lewis
Published 07 October 2013
Game i18n via IME UNDER REVIEW
By Stoyan Nikolov
Published 07 October 2013
Understanding Component-Entity-Systems
By Boreal Games
Published 02 April 2013
Checking the Open-Source Multi Theft Auto Game
By Andrey Karpov
Published 30 August 2013
The Lua Tutorial
By Geoff Dunbar
Published 10 September 2013
How to Get Started with HTML5
By Maksim Mikityanskiy
Published 05 September 2013
C++ Plugin Debug Log with Unity UNDER REVIEW
By Hojjat Jafary
Published 04 September 2013
Game Programming Genesis Part I : Beginning Windows Programming
By Joseph Farrell
Published 05 November 2000
Game Programming: Snake
By Richard Marks
Published 30 July 2013

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