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[/center]As most of you are probably aware, the Source Software Development Kit (SDK) has recently been made available for free. In honor of this release, the design3 team wants to exclusively share a tutorial with the GameDev community that will teach you how to make a single player mod for Half Life 2: Episode 2 (a game supported by the free Source SDK). Without further adieu, we present to you design3’s “Source Choreography & In-Game Cinematics” tutorial.
Source Choreography & In-Game Cinematics
In these 27 chapter videos you’ll explore Valve’s dynamic Faceposer toolset to develop choreographed NPC sequences. These will include custom dialog, facial animation, and blended gestures - each containing multiple actors, conditionals, and events.
Various sequences are then connected and additional interactivity can be integrated via the powerful input/output response system in Hammer for endless possibilities. You can even harness the in-game camera to dictate how players can, or should, experience the action as it unfolds.
While testing your maps and scenes its good to have debug points. These will allow you to test your map without triggering events that may occur further into your game level. This saves precious time when trying to debug problems and make fixes within your game.