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A Journey Through the CPU Pipeline
Published in General Programming
By Bryan Wagstaff (frob) - The CPU does not need to be an opaque box of mystery. Skilled programmers learn their tools, including what goes on inside the CPU. Very skilled pr...
Multithreading
Published in General Programming
By Vivien Oddou - In games, performance is obviously critical, almost every device now features multi core systems; we have a tendency to naturally feel that going t...
Modern Garbage Collectors under the Hood
Published in General Programming
By Jonas Schwammberger aka Bluefirehawk - More and more Applications are written in a language that manages its memory with a Garbage Collector, since that is what the cool kids are doing n...
Producer Consumer Using Double Queues
JIRA: Programming Workflows
.NET Generics 4.0: Container Patterns and Best Practices
Sedge: An Automated Error Reporting Tool
Inter-Process Communication (IPC) Introduction and Sample Code (.net)
Parallel programming in .NET - Internals
TortoiseSVN: Revision Graphs
Working with Revision Logs in TortoiseSVN
TortoiseSVN: Getting Started
Owl's Programming Snippets
Collision detection and bug detection
An Introduction to Version Control
A Type-safe Generic Pointer
A Collection of Examples of 64-bit Errors in Real Programs
Using Abstraction to Optimize Runtime Polymorphism
Response Curves in XML for Game Parametrization
A Data-driven Animation Manager
A Simple C++ Object Loader
Super Factory
K-Means Heuristic for General Purpose Binary Search Trees and Animated Data Sets
Stringizing C++ Enums
Learn to Tango with D Excerpt: Chapter 2
Creating a Generic Object Factory
Organizing Code Files in C and C++
Tagged With: file files code header need source #include function class


