# Graphics Programming and Theory Articles

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**Let There Be Shadow!**

Published in Graphics Programming and Theory

By Joey Fladderak - In this article I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.

**Real Time Cloth Simulation with B-spline Surfaces**

Published in Graphics Programming and Theory

By Bojan Lovrovic - From numerical analysis to hardware tessellation this article presents my approach on creating detailed cloth simulation in real time. For complete...

**Overview of Modern Volume Rendering Techniques for Games - Part 2**

Published in Graphics Programming and Theory

By Stoyan Nikolov - In this second post from our multi-post series on volume rendering for games, I’ll explain the technical basics that most solutions share. Through...

### Let There Be Shadow!

Tagged With: unity3d shaders cg shadows

### Real Time Cloth Simulation with B-spline Surfaces

Tagged With: directx11 b-spline cloth simulation math mathematics c++

### Overview of Modern Volume Rendering Techniques for Games - Part 2

Tagged With: voxel

### Designing Parametric Animation Systems

Tagged With: character animation 3d animation parametric animation locomotion animation state machine mecanim unity mecanim unity animation programming animation blend tree

### Flexible particle system - The Container

Tagged With: cpp particles animation optimization simd

### Polygon Triangulation

Tagged With: math triangulation algorithm

### A Blending Animation Controller for a Skinned Mesh

Tagged With: animation controller skinned mesh

### Perspective projections in LH and RH systems

Tagged With: projection directx dx ogl opengl

### 5 Bone Fully Rigged Humanoid Character

Tagged With: rigging optimization skinning

### How to Work with FBX SDK

Tagged With: how to fbx autodesk sdk graphics animation model mesh exporter

### Skinned Mesh Animation Using Matrices

Tagged With: animation matrix skinned mesh

### Fast GUI Rendering using Texture2DArray

Tagged With: gui ui immediate fast directx texture2darray font text rendering realtime

### Improving a Sprite-Based Rendering Procedure

Tagged With: optimization sprites largest empty rectangle rendering 2d

### The Total Beginner's Guide to 3D Graphics Theory

Tagged With: graphics theory

### Overview of Modern Volume Rendering Techniques for Games - Part 1

Tagged With: voxel rendering procedural

### Introduction to the Graphics Pipeline

Tagged With: shaders opengl graphics pipeline

### Axonometric Projections - A Technical Overview

Tagged With: parallel perspective linear perspective axonometric isometric dimetric

### 2D Animation Basics

Tagged With: curve editor 2d animation

### GPGPU image processing basics using OpenCL.NET

Tagged With: OpenCL Image Processing .NET GPGPU

### HLSL: Greyscale Shader Tutorial

Tagged With: hlsl greyscale black and white shader tutorial

### A Closer Look At Parallax Occlusion Mapping

Tagged With: parallax occulsion

### Efficient Normal Computations for Terrain Lighting in DirectX 10

Tagged With: normal terrain lighting dx10 shaders hlsl

### Advanced Terrain Texture Splatting

Tagged With: terrain splatting texture

### Virtual Texture Terrain

Tagged With: leadwerks opengl terrain megatexture