# Math and Physics Articles

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### Recent Resources

**DIY 2D Vector Physics**

Published in Math and Physics

By Tom Novelli - Some algorithms to get you started should you opt to ditch the libraries & do it yourself.

**Combining Material Friction and Restitution Values**

Published in Math and Physics

By Peter Stock - Calculating the coefficients needed to use the Coulomb friction model in physics simulations

**Leading the Target**

Published in Math and Physics

By Álvaro Begué - How do you compute where you have to aim to hit a moving target with a finite-speed projectile? This is a common question on gamedev.net's foru...

### DIY 2D Vector Physics UNDER REVIEW

Tagged With: 2D physics collision intersection algorithm

### Combining Material Friction and Restitution Values UNDER REVIEW

Tagged With: Physics

### Leading the Target

Tagged With: deflection math geometry target leading leading the target

### 2D Transforms 101

Tagged With: 2d math transformations geometry linear-algebra mapping coordinate-systems

### Math for Game Developers: Advanced Vectors

Tagged With: math vector dot product linear interpolation euler cross product aabb projections

### Particle Systems using Constrained Dynamics

Tagged With: numerical methods physics particles dynamics

### Math for Game Developers: Probability and Randomness

Tagged With: math probability randomness rng noise

### PID Control of Physics Bodies

Tagged With: 2D Box2D Physics PID Control Loop

### Capsule Inertia Tensor

Tagged With: physics programming math calculus

### Towards a Simpler, Stiffer, and more Stable Spring

Tagged With: spring damping mass-spring-damper harmonic oscillator reduced mass game physics

### Shooting At Stuff

Tagged With: 2d intercept position 2D vector target intercept moving target algorithm

### Math for Game Developers: Calculus

Tagged With: math calculus

### Simple but Effective Collisions Part 1: Radial Collision Handling

Tagged With: collision detection trees bounding cylinder

### Matrix Inversion using LU Decomposition

Tagged With: matrix inversion LU decomposition numerical methods

### Math for Game Developers: Fragment Shaders

Tagged With: shaders normal maps lambertian surfaces specularity fog sprite lamp normals

### Making a Game Engine: Transformations

Tagged With: game engine transforms matrices

### Math for Game Developers: Triangle Meshes

### Math for Game Developers: Geometry Testing

Tagged With: vector aabb matrices matrix plane intersection line intersection collisions projections

### Advanced Intersection Test Methods

Tagged With: geometry intersections lines plane curves parametric implicit

### Problem Solving Using Vectors

Tagged With: vectors

### Practical Guide to Bezier Curves

Tagged With: math Bezier curves geometry

### Math for Game Developers: Advanced Matrices

Tagged With: matrices

### Math for Game Developers: Quaternions

Tagged With: quaternions axis-angle rotation inverse

### Math for Game Developers: Advanced Vectors

Tagged With: dot product cross product euler angles box intersection

### Math for Game Developers: Intro to Matrices

Tagged With: matrices basis vectors scaling rotation translation inverse