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Math and Physics Articles

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Matrix Inversion using LU Decomposition

Published in Math and Physics

By Tim Bright - Need to solve a problem involving matrix inversion? This article is for you!

Math for Game Developers: Fragment Shaders

Published in Math and Physics

By Jorge "BSVino" Rodriguez - A series of videos on the mathematics behind shaders, covering topics including normal mapping, lambertian surfaces, specularity, sprite lamp norma...

Making a Game Engine: Transformations

Published in Math and Physics

By James Lambert - Any graphical game needs a way to place objects on the screen, move them, rotate them, and even grow or shrink them. Transformation matrices offer...

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