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Math and Physics Archives

Visualizing Vector Addition
By Seumas McNally
Published 17 July 2000
Vectors and Matrices: A Primer
By Phil Dadd
Published 04 June 2002
Vectors and Matrices: A Primer
By Phil Dadd
Published 26 April 2013
Unraveling Bézier Splines
By Justin Reynen
Published 05 January 2000
Understanding Reverse Polish Notation
By Unknown Author
Published 16 July 1999
Towards a Simpler, Stiffer, and more Stable Spring
By Michael Schmidt Nissen
Published Today, 01:53 AM
Three Dimensional Shading
By Lithium
Published 11 January 2001
Three Dimensional Rotations
By Lithium
Published 11 January 2001
The Physics of Racing, Part 18:
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 17:
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 16: RARS, A Simple Racing Simulator
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 15: Bumps In The Road
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 14: Why Smoothness?
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 13: Transients - The Lost Episode
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 12: CyberCar, Every Racer
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 11: Braking
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 10: Grip Angle
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 9: Straights
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 8: Simulating Car Dynamics with a Computer Program
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 7: The Traction Budget
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 6: Speed and Horsepower
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 5: Introduction to the Racing Line
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 4: There Is No Such Thing as Centrifugal Force
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 3: Basic Calculations
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 2: Keeping Your Tires Stuck to the Ground
By Brian Beckman
Published 07 January 2002
The Physics of Racing, Part 1: Weight Transfer
By Brian Beckman
Published 07 January 2002
The Physics of Racing Series, FAQ
By Brian Beckman
Published 07 January 2002
The Matrix and Quaternions FAQ
By Andreas
Published 11 February 2002
Simple but Effective Collisions Part 1: Radial Collision Handling
By George Kristiansen
Published 15 August 2014
Simple Bounding-Sphere Collision Detection
By Oleg Dopertchouk
Published 12 November 2000
Shooting At Stuff
By James Wucher
Published 15 November 2014
Real time deformation of solids, Part 2
By Pierre Rebours
Published 09 December 2001
Real time deformation of solids, Part 1
By Pierre Rebours
Published 27 August 2001
Randomness without Replacement
By David Kennerly
Published 16 February 2005
Quaternion Powers
By Sobeit Void
Published 06 July 2000
Problem Solving Using Vectors
By James Lambert
Published 23 December 2013
Practical use of Vector Math in Games
By Nercury
Published 18 March 2013
Practical Guide to Bezier Surfaces
By Tim Bright
Published 11 July 2013
Practical Guide to Bezier Curves
By Tim Bright
Published 07 November 2013
Polygon to triangles
By Unknown Author
Published 16 July 1999
Point in a poly II
By Cornelis Wessels
Published 16 July 1999
Point in a poly
By Ken McElvain
Published 16 July 1999
PID Control of Physics Bodies UNDER REVIEW
By James Wucher
Published 03 November 2014
Physics for Game Developers Chapter 6: Projectiles
By David M. Bourg
Published 28 November 2001
Overview of Marching Cubes Algorithm
By Matthew Ward
Published 16 July 1999
Orientation with Quaternions
By Doug Moore
Published 14 September 1999
Opposing Face Geometry
By Eli Kara
Published 18 February 2004
Matrix Math
By Jeff Weeks
Published 02 December 1999
Matrix Inversion using LU Decomposition
By Tim Bright
Published 25 April 2014
Math for Game Developers: Triangle Meshes
By Jorge "BSVino" Rodriguez
Published 07 February 2014

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