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Math for Game Developers: Fragment Shaders

By Jorge "BSVino" Rodriguez | Published Mar 26 2014 11:45 PM in Math and Physics
Peer Reviewed by (jbadams, Dave Hunt, Bacterius)

shaders normal maps lambertian surfaces specularity fog sprite lamp normals

Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one game design, starting from the underlying mathematical concept and ending with its C++ implementation. The videos will teach you everything you need to know, all you need is a basic understanding of algebra and trigonometry. If you want to follow along with the code sections, it will help to know a bit of programming already, but it's not necessary. You can download the source code that I'm using from GitHub, from the description of each video. If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS

Note:  
The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon in the bottom-right corner of the embedded video frame once the video is playing. The first video in the series is loaded automatically


Fragment Shaders






License


GDOL (Gamedev.net Open License)




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Note: Please offer only positive, constructive comments - we are looking to promote a positive atmosphere where collaboration is valued above all else.




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