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Mobile Development Articles

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Hackathon: iOS game in 7 days

Published in Mobile Development

By Arseniy Vershinin (Arsonic) - In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphi...

How we Built an iOS game on PC

Published in Mobile Development

By Thomas Henshell - This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store.

Ultrabook and Tablet Windows 8* Sensors Development Guide

Published in Mobile Development

By Deepak Vembar -


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Hackathon: iOS game in 7 days

Apr 09 2013 03:10 AM | Posted By Arseniy Vershinin (Arsonic) in Mobile Development
In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphics engine Cocos2d. It covers some technical problems, we’ve bumped into, while developing the game, as well as the process of creating the actual gameplay.

Tagged With:  AppStore  development  mobile  game  cocos2d  box2d  hackathon  budget  indie  quick  week 
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How we Built an iOS game on PC

Apr 08 2013 08:05 PM | Posted By Thomas Henshell in Mobile Development
This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store.

Tagged With:  game  monkey  marmalade  design  player  scene  time  tool  png  ios 
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Ultrabook and Tablet Windows 8* Sensors Development Guide

Sep 19 2012 12:20 PM | Posted By Deepak Vembar in Mobile Development
intel.com

Tagged With:  ultrabook  windows8  win8 
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Detecting Ultrabook Sensors

Sep 19 2012 12:15 PM | Posted By Gael Hofemeier in Mobile Development
intel.com

Tagged With:  ultrabook  windows 8  Win8  sensor  WinRT 
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Introducing Xcode Tools for iPhone Development

Feb 21 2012 09:35 PM | Posted By Steven F. Daniel in Mobile Development
In this article by Steven F. Daniel, author of Xcode 4 iPhone Development , we shall:Learn about the features and components of the Xcode development tools.Lean about Xcode, Cocoa, Cocoa-Touch, and Objective-C.Take a look into each of the iOS Technology Layers and their Components.Take a look into what comprises the Xcode Developer set of Tools.Take a look at the new features within the iOS4 SD...

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Cocos2d: Working with Sprites

Feb 21 2012 09:31 PM | Posted By Nathan Burba in Mobile Development
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will take a look at the basic uses of sprites.In this article by Nathan Burba, author of Cocos2d for iPhone 1 Game Development Cookbook, we will cover the following topics: Drawing spritesThe most fundamental task in 2D game development is drawing a...

Tagged With:  sprite  ccsprite  velocity  bat  using  sprites  recipe  animation  draw 
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Adobe Flash 11 Stage3D: Setting Up Our Tools

Jan 13 2012 03:19 AM | Posted By Christer Kaitila in Mobile Development
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.In this article by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming , we will:Obtain Flash 11 for your browserGet all t...

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Excerpt: Game Development Essentials - Mobile Game Development

Nov 22 2011 11:00 PM | Posted By Kimberly Unger and Jeannie Novak in Mobile Development
Mobile Game Development, a big-picture introduction to the fastest-growing segment in entertainment, offers students the latest on developing for the iOS, Android, Windows Phone and BlackBerry platforms. This excerpt is from Chapter 5, which covers art for mobile devices

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Learning Android Development with Unity

Jun 01 2011 10:00 PM | Posted By design3 in Mobile Development
A series of video tutorials on how to use Unity to develop for the Android mobile device

Tagged With:  design3  development  mobile  android  unity  training  learn  game  games 
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Learning iOS Game Programming

Oct 20 2010 03:55 AM | Posted By Michael Daley in Mobile Development
Excerpt from the book centered on the main game loop in an iOS game

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Developing iPhone Games for Longer Battery Life

Jul 19 2010 06:00 PM | Posted By Ed Welch in Mobile Development
OverviewIn this article I will discuss the technique developed and implemented in our new game Armageddon Wars that has extended the potential life of the iPhone’s battery during gameplay. To do this, I will demonstrate the following: Lowering the frame rate of a game increases the battery life by a significant amount.Games do not need a high frame rate when displaying a static screen, or a sim...

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