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Hackathon: iOS game in 7 days
Published in Mobile Development
By Arseniy Vershinin (Arsonic) - In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphi...
How we Built an iOS game on PC
Published in Mobile Development
By Thomas Henshell - This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
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Hackathon: iOS game in 7 days
Apr 09 2013 03:10 AM | Posted By Arseniy Vershinin (Arsonic)
in Mobile Development
In this article I would like to share with you the story of creating our company’s first iOS game at a hackathon event, using a wonderful 2d graphics engine Cocos2d. It covers some technical problems, we’ve bumped into, while developing the game, as well as the process of creating the actual gameplay.
Tagged With: AppStore development mobile game cocos2d box2d hackathon budget indie quick week
How we Built an iOS game on PC
Apr 08 2013 08:05 PM | Posted By Thomas Henshell
in Mobile Development
This article chronicles Catch the Monkey from ideation to sale worldwide in the App Store.
Tagged With: game monkey marmalade design player scene time tool png ios
Ultrabook and Tablet Windows 8* Sensors Development Guide
Sep 19 2012 12:20 PM | Posted By Deepak Vembar
in Mobile Development
intel.com —
Tagged With: ultrabook windows8 win8
Detecting Ultrabook Sensors
Sep 19 2012 12:15 PM | Posted By Gael Hofemeier
in Mobile Development
intel.com —
Tagged With: ultrabook windows 8 Win8 sensor WinRT
Introducing Xcode Tools for iPhone Development
Feb 21 2012 09:35 PM | Posted By Steven F. Daniel
in Mobile Development
In this article by Steven F. Daniel, author of Xcode 4 iPhone Development , we shall:Learn about the features and components of the Xcode development tools.Lean about Xcode, Cocoa, Cocoa-Touch, and Objective-C.Take a look into each of the iOS Technology Layers and their Components.Take a look into what comprises the Xcode Developer set of Tools.Take a look at the new features within the iOS4 SD...
Cocos2d: Working with Sprites
Feb 21 2012 09:31 PM | Posted By Nathan Burba
in Mobile Development
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this article, we will take a look at the basic uses of sprites.In this article by Nathan Burba, author of Cocos2d for iPhone 1 Game Development Cookbook, we will cover the following topics: Drawing spritesThe most fundamental task in 2D game development is drawing a...
Tagged With: sprite ccsprite velocity bat using sprites recipe animation draw
Adobe Flash 11 Stage3D: Setting Up Our Tools
Jan 13 2012 03:19 AM | Posted By Christer Kaitila
in Mobile Development
Adobe's Stage3D (previously codenamed Molehill) is a set of 3D APIs that has brought 3D to the Flash platform. Being a completely new technology, there were almost no resources to get you acquainted with this revolutionary platform, until now.In this article by Christer Kaitila, author of Adobe Flash 11 Stage3D (Molehill) Game Programming , we will:Obtain Flash 11 for your browserGet all t...
Excerpt: Game Development Essentials - Mobile Game Development
Nov 22 2011 11:00 PM | Posted By Kimberly Unger and Jeannie Novak
in Mobile Development
Mobile Game Development, a big-picture introduction to the fastest-growing segment in entertainment, offers students the latest on developing for the iOS, Android, Windows Phone and BlackBerry platforms. This excerpt is from Chapter 5, which covers art for mobile devices
Learning Android Development with Unity
Jun 01 2011 10:00 PM | Posted By design3
in Mobile Development
A series of video tutorials on how to use Unity to develop for the Android mobile device
Tagged With: design3 development mobile android unity training learn game games
Learning iOS Game Programming
Oct 20 2010 03:55 AM | Posted By Michael Daley
in Mobile Development
Excerpt from the book centered on the main game loop in an iOS game
Developing iPhone Games for Longer Battery Life
Jul 19 2010 06:00 PM | Posted By Ed Welch
in Mobile Development
OverviewIn this article I will discuss the technique developed and implemented in our new game Armageddon Wars that has extended the potential life of the iPhone’s battery during gameplay. To do this, I will demonstrate the following: Lowering the frame rate of a game increases the battery life by a significant amount.Games do not need a high frame rate when displaying a static screen, or a sim...


