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Multiplayer and Network Programming Articles

Article Listing

Building a 3D MMO using Websockets

Published in Multiplayer and Network Programming

By Nick Janssen - With this article I would like to give you a better insight in MMO’s and make you less afraid of the complexities involved in building one. From my...

Multilevel-Multiplayer with Unity

Published in Multiplayer and Network Programming

By Sorin Albu - My experience with Unity by creating a Multilevel-Multiplayer application

Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx

Published in Multiplayer and Network Programming

By Carsten Germer - Querying a third-party API one of our games gets data from was sometimes getting slow. The solution: Forward-caching the JSON objects with NGINX on...


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Building a 3D MMO using Websockets

Oct 28 2014 09:44 PM | Posted By Nick Janssen in Multiplayer and Network Programming
With this article I would like to give you a better insight in MMO’s and make you less afraid of the complexities involved in building one. From my experience I have found that people consider them very hard, while they are in fact quite easy to make using the web technologies of today.

Tagged With:  mmo  3d  webgl  javascript  node.js  websockets  socket.io 
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13Likes
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Multilevel-Multiplayer with Unity

Jul 29 2014 09:05 PM | Posted By Sorin Albu in Multiplayer and Network Programming
My experience with Unity by creating a Multilevel-Multiplayer application

Tagged With:  unity  multilevel  multiplayer  networking 
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4Likes
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Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx

Jun 13 2014 08:22 AM | Posted By Carsten Germer in Multiplayer and Network Programming
Querying a third-party API one of our games gets data from was sometimes getting slow. The solution: Forward-caching the JSON objects with NGINX on our dedicated game-server

Tagged With:  forward proxy  forward cache  nginx  musiguess  json  jsonp  caching  proxy  cache  web accelerator 
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15Likes
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Optimizing Multiplayer 3D Game Synchronization Over the Web

Dec 04 2013 03:41 AM | Posted By Alessandro Alinone in Multiplayer and Network Programming
Many of the optimization algorithms created for the financial industry to deliver real-time stock prices can be applied, unchanged, to online multiplayer gaming. This article illustrates some advanced techniques while walking through an online demo.

Tagged With:  multiplayer  websockets  data-streaming  http-streaming  online-gaming  tcp 
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