Multiplayer and Network Programming Articles
Categories (See All)
- Gamedev.net Help
Standard Gameplay and IAP Metrics for Mobile Games (Part 3)
Barebones of Quests
When do videos need voiceovers?
12 Tricks to Selling Your Ideas, Your Game & Yourself
How to Make a Good Sequel to Your Casual Game
Generalized Platformer AI Pathfinding
Humble Bundle Distribution
Published in Multiplayer and Network Programming
By Carsten Germer - Querying a third-party API one of our games gets data from was sometimes getting slow. The solution: Forward-caching the JSON objects with NGINX on...
Tagged With: forward proxy forward cache nginx musiguess json jsonp caching proxy cache web accelerator
Tagged With: multiplayer websockets data-streaming http-streaming online-gaming tcp