Multiplayer and Network Programming Articles
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Persistent Mapped Buffers in OpenGL
Published in Multiplayer and Network Programming
By Carsten Germer - Querying a third-party API one of our games gets data from was sometimes getting slow. The solution: Forward-caching the JSON objects with NGINX on...
Tagged With: forward proxy forward cache nginx musiguess json jsonp caching proxy cache web accelerator
Tagged With: multiplayer websockets data-streaming http-streaming online-gaming tcp