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Multiplayer and Network Programming Archives

Ensuring Fluent Gameplay in MusiGuess - Forward-Caching JSON/JSONP with Nginx
By Carsten Germer
Published 13 June 2014
Multilevel-Multiplayer with Unity UNDER REVIEW
By Sorin Albu
Published 26 February 2014
Optimizing Multiplayer 3D Game Synchronization Over the Web
By Alessandro Alinone
Published 04 December 2013
Building a 3D MMO using Websockets UNDER REVIEW
By Nick Janssen
Published 14 October 2013
Clock Synchronization of Client Programs
By Pablo Marquez
Published 14 April 2008
Distributed Gaming
By Omar A. Abdelwahed
Published 31 May 2003
Advanced WinSock Multiplayer Game Programming: Multicasting
By Denis Lukianov
Published 08 November 2001
Multi-User Chat Client and Server
By Francis Shanahan
Published 01 March 2001
Programming with Asynchronous Sockets
By Drew Sikora
Published 31 January 2001
Networking for Games 101
By Jake Simpson
Published 26 July 2000
WinSock2 for Games
By Stefan Hajnoczi
Published 15 June 2000
Statistical Client Prediction
By Jakob Ramskov
Published 02 December 1999
Why Pluggable Factories Rock My Multiplayer World
By Mason McCuskey
Published 10 November 1999
Introduction: Designing Multiplayer Games
By Jered Wierzbicki
Published 14 September 1999
The Essentials of Multiplayer Games
By Jered Wierzbicki
Published 15 September 1999
What is Lag?
By Geoff Howland
Published 14 September 1999
The Internet, A Summary Introduction to TCP/IP, and Losing Underwear
By Jered Wierzbicki
Published 14 September 1999
Defeating Lag With Cubic Splines
By Nick Caldwell
Published 14 February 2000
Targeting - A variation of dead reckoning
By Chris Haag
Published 17 May 2001
A Win32 Approach to Multi-threaded Servers Part I - WinSock
By Kurifu Roushu
Published 18 April 2002
Shaving Ping
By Doug Helbling
Published 11 May 2006
Security Issues of Online Gaming
By Greg Byrne
Published 10 March 2004
The Universal Game-Find Server
By Chris Haag
Published 15 June 2001

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