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OpenGL Articles

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Persistent Mapped Buffers in OpenGL

Published in OpenGL

By Bartlomiej Filipek - OpenGL (since version 4.4) gives us a new technique to efficiently move data from CPU to GPU. It's called persistent mapped buffers that comes...

OpenGL Batch Rendering

Published in OpenGL

By Marek Krzeminski - You should render as many vertices as possible in a single draw call for optimal performance. In this article I demonstrate how I implemented a ba...

OpenGL 3.3+ Tutorials

Published in OpenGL

By Michal Bubnar - OpenGL 3.3+ Tutorials from the very basics to more advanced concepts. The minimum version of OpenGL used is 3.3, where all of the deprecated stuff...


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