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OpenGL Batch Rendering

Published in OpenGL

By Marek Krzeminski - You should render as many vertices as possible in a single draw call for optimal performance. In this article I demonstrate how I implemented a ba...

OpenGL 3.3+ Tutorials

Published in OpenGL

By Michal Bubnar - OpenGL 3.3+ Tutorials from the very basics to more advanced concepts. The minimum version of OpenGL used is 3.3, where all of the deprecated stuff...

Concentration of all The Lessons in Common Library GLSummary in MFC

Published in OpenGL

By Petrov Vladimir - All NeHe's OpenGL Lessons integrated in one project in Visual C++ MFC.

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