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Marketing my latest mobile game - post mortem of the first month
By Marc Bourbonnais
Published Yesterday, 06:59 PM
Narrative-Gameplay Dissonance UNDER REVIEW
By Will Nations
Published Yesterday, 08:52 AM
A Spin-off: CryEngine 3 SDK Checked with PVS-Studio
By Andrey Karpov
Published 31 August 2015
Crowdfunding as Marketing
By Kevin Harwood
Published 27 August 2015
The Art of Enemy Design in Zelda: A Link to the Past
By Michel Mony
Published 27 August 2015
From User Input to Animations Using State Machines
By Albert Hofkamp
Published 26 August 2015
How to Design the Data Structure for a Turn Based Game
By David Xicota
Published 26 August 2015
The Challenge of Having Both Responsiveness and Naturalness in Game Animation
By Peyman Massoudi
Published 20 August 2015
Why NASA Switched from Unity to Blend4Web UNDER REVIEW
By Pierre Bezuhoff
Published 14 August 2015
Get Professional - A Professional Skillset for Software Engineers
By Dominik Berner
Published 10 August 2015
2D Lighting System in Monogame UNDER REVIEW
By Cody Red
Published 07 August 2015
You need a plan and a design
By Donald May
Published 05 August 2015
Google Analytics-Driven Game Development by Example
By Tobiasz Siemiński
Published 01 August 2015
Memory Markers
By Asher Einhorn
Published 31 July 2015
3 Steps to Mastering Your Game’s Soft Launch
By Keith Andrew
Published 29 July 2015
15 Metrics All Game Developers Should Know by Heart
By GameAnalytics
Published 15 July 2015
Math for Game Developers: Probability and Randomness
By Jorge "BSVino" Rodriguez
Published 10 July 2015
When Your Best Isn't Good Enough: A Tale of Failure (Part II)
By Peter Cardwell-Gardner
Published 06 July 2015
When Your Best Isn't Good Enough: A Tale of Failure (Part I)
By Peter Cardwell-Gardner
Published 02 July 2015
How the PVS-Studio Team Improved Unreal Engine's Code
By PVS-Studio team
Published 30 June 2015
Coverage Buffer as main Occlusion Culling technique
By Damon Wall
Published 26 June 2015
Designing for multi-age coop play
By Asher Einhorn
Published 24 June 2015
Designing a Mobile Game Technology Stack UNDER REVIEW
By Ruud van Falier
Published 22 June 2015
Cache In A Multi-Core Environment
By Joshua Waring
Published 18 June 2015
Why Games Don't Have to be Good Anymore
By Kevin Harwood
Published 16 June 2015