Categories
Technical
903 articles
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Simple but Effective Collisions - Part 1
May 19 2013 Smooth collision detection is a requirement for any game, whether you're running around in an FPS or landing a spacecraft on the Moon. This article talks through the first of two methods for implementing simple collision detection for objects commonly encountered in games. It will use DirectX syntax, but it is easy enough to apply to other APIs.
Creative
173 articles
Subcategories
Breaking out of Breakout...
May 17 2013 For the past couple of years, me and some friends have spend one day each week working on ‘Caromble!’ 'Caromble!', a breakout/ pinball styled game. We would like to share why working on a retro game is interesting and how you can build upon a classic game.
Business
285 articles
Subcategories
Untangling Licensing and Copyright in Game Art
May 18 2013 Believe it or not, all three major categories of intellectual property can and do affect your game project, even if you haven't given them a great deal of consideration or filed any paperwork yet. Despite the (often correct) protests of many programmers, software can be patented. Software is copyrighted the moment it hits your computer's RAM or hard drive, and if you have a title for your game, it is a candidate for a trademark.
GameDev.net Soapbox
3 articles
Games as Art and Why You Shouldn't Care
May 16 2013
“The chess pieces are the block alphabet which shapes thoughts; and these thoughts, although making a visual design on the chess-board, express their beauty abstractly, like a...
Gamedev.net Help 24 articles
How To Publish on GameDev.net
May 06 2013 Learn the process and guidelines to becoming a published author and valued contributor here on GameDev.net
Closed Articles
3 articles
How to Think to Design Infinite Games
May 08 2013 Deconstructing myths and prejudices against what infinite games are and what can they ever be. If you're making infinite games, this has some useful information about game design for you too.