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Morgan McGuire @CasualEffects

Williamstown, MA
http://t.co/Vcl9FdggQ4
@sopyer @daseyb I tend to use "const shared_ptr<T>& x =" wherever possible to avoid the count overhead.

Description
Professor and game developer Morgan McGuire's adventures in art and science. Worked on Skylanders, Unity, Marvel Ultimate Alliance, Titan Quest, and NVIDIA GPUs

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