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Casual Effects @CasualEffects

Williamstown, MA
http://t.co/OJX3H1tC0n
@cmuratori That makes sense: you should use textureLod in the shader explicitly if you don't want trilinear.

Description
Morgan McGuire's adventures in independent 3D graphics software development at Casual Effects. Clients include NVIDIA, Activision|Blizzard, Unity, and IronLore.

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