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Get to know SiCrane...  Staff
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Nickname SiCrane 
State/Province, Country IL   United States
GD Gathering City Vernon Hills, IL, United States
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Member Since 12/10/1999 1:00:00 AM
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Some recent topics started on our forums
Looking for a volunteer for a linguistics interview As part of my ongoing quest to keep an educational discount on software, I've been taking a course on linguistics at my local community college. Right now I'm writing a paper on second language acquisition, and I need a volunteer... 
Posted October 8, 2009 3:29:48 PM
Evil MSVC-specific dynamic dispatch trick Ok, I got bored, and sometimes when I get bored I try to see what kind of abominations I can slip past my compiler. Some of you might remember this post where I talk about some evil things you can do to implement your own RTTI mechanisms on top... 
Posted August 24, 2009 2:01:57 PM
Revision 441 doesn't compile if AS_MAX_PORTABILITY is defined With revision 441 (the current head), if AS_MAX_PORTABILITY is defined as_arrayobject.cpp doesn't compile. It seems like #include "as_objecttype.h" is missing for the file. 
Posted July 11, 2009 4:57:46 PM
AngelScript exceptions Right now the behavior of AngelScript exceptions is that when an exception is raised, the context first calls the exception callback and then cleans the stack. Would it be possible to delay cleaning the stack until Abort() is called? 
Posted April 24, 2009 12:51:02 PM
Problem using implicit value cast to a user registered type With the current WIP revision (398) I can't seem to get asBEHAVE_IMPLICIT_VALUE_CAST to work when the type being cast to is not a built-in type. Sample code: #include "angelscript.h" #include <cassert> #include <cstdio> void Messa... 
Posted April 18, 2009 3:39:14 PM
Current WIP (rev 383) doesn't compile with AS_MAX_PORTABILITY Pretty much what the thread title says. The current WIP (rev 383) doesn't compile when AS_MAX_PORTABILITY is defined. as_scriptstruct.cpp and as_arrayobject.cpp have some references to the deprecated asIScriptGeneric::GetReturnPointer() function. 
Posted March 24, 2009 10:59:04 AM
asIScriptModule AddRef/Release I'm having some trouble with asIScriptModule objects being destroyed while I'm still using them. I've been using module->GetEngine()->AddRef() and module->GetEngine()->Release() to use the ref counts on the engine, but with revisions... 
Posted February 7, 2009 9:21:16 AM
Automatically suspend after calling registered function Is it possible in AngelScript to register a function such a way that the virtual machine will automatically suspend itself after the function is called? 
Posted December 7, 2008 6:55:28 PM
Bug in AS 2.14.1 script struct temporary assignment expression value The expression value of the result of assigning a temporary to a script struct seems to be funky in AngelScript 2.14.1. Ex: class MyClass { int a; MyClass(int a) { this.a = a; } int foo() { return a; } } void main() { MyClass m(5);... 
Posted November 3, 2008 12:53:13 PM
Parser bugs in AngelScript 2.14 and 2.14 WIP In 2.14.0 and the latest update, putting const on the return type of a class method seems to send the parser into an infinite loop. Ex: class Foo { const int foo(int a) { return a; } } Additionally, despite the fact that const seems to... 
Posted October 31, 2008 12:43:51 PM
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Some recent replies made on our forums
Visual c++ header problem In the source file #include the header for B. 
Posted November 21, 2009 9:48:41 AM
Making class private function a friend You can't make individual member functions a friend. You can only friend the whole class. 
Posted November 21, 2009 9:46:02 AM
Using C++ Classes Quote:Original post by direwulf Trolling?? I spent a lot of time giving my advice on this thread in order to share what I've learned. No other reason. The original poster thanked me warmly in private message for giving such a thorough respons... 
Posted November 20, 2009 4:43:56 PM
dynamic cast help Quote:Original post by Black Knight Now ? [smile] Now you've upgraded to a maybe. It depends on the definitions of bClass and dClass. In particular, you need to make sure that bClass is a legal polymorphic base. 
Posted November 20, 2009 12:14:37 PM
dynamic cast help Given the small fact that that won't compile either, no. 
Posted November 20, 2009 11:38:19 AM
dynamic cast help Neither of those will even compile. 
Posted November 20, 2009 11:23:46 AM
Visual c++ header problem Quote:Original post by Codeka In general, the way to solve this problem is that if class A needs a reference to class B, and class B needs a reference to class A, you just use pointers or references. In that case, you don't need the full definition... 
Posted November 20, 2009 9:42:53 AM
About boost and stlport library in game development! Quote:Original post by thatguyfromthething Boost is made for theoretical world only. You have no idea what you're talking about. Boost is used in the real world. Examples range from Adobe's Photoshop to McAfee's VirusScan to games like Civiliz... 
Posted November 19, 2009 6:32:32 PM
Very strange compile error It looks like somehow one of the closing quotes for the preprocessor definition has disappeared. Try re-editing the preprocessor section of your project properties. 
Posted November 19, 2009 2:33:53 PM
Correct use of Boost::Function? Define a function after the fact.... T::*func not *T::func 
Posted November 17, 2009 5:06:34 PM
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