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| Some recent topics started on our forums | |
| Speakers that don't go "beep beep beep" when you use your cellphones | My crappy speakers I bought for $15 constantly making "Beep beep beep" noise whenever my cellphone is active. It's getting rather irritating, especially when I forget to turn the speaker off before I go to sleep. I have another speaker that doesn't... |
| Posted November 6, 2008 12:56:16 AM | |
| Making a platformer with angled landscapes | How do you guys think games such as Sonic, Castlevania SOTN, or Metal Slug handles their angled platforms? Is it a collection of lines connecting to each other, or do you think it's handled with a bitmap mask? Right now I am debating which system I s... |
| Posted October 29, 2008 2:08:48 AM | |
| svn hosting service | Have any of you tried SVN hosting services, such as this one? I am thinking of storing all of my project files online from now on because it's safer and I can access them from anywhere. What do you guys think? |
| Posted October 18, 2008 4:06:18 AM | |
| getting GNUstep to work in Windows | I just want to learn Objective-C here, but unfortunately I don't have a mac. So, I heard about this GNUstep and downloaded the two installers and install them as instructed (system first, then core). So, I run into this article, and I did the exac... |
| Posted September 27, 2008 8:59:04 PM | |
| looking for an attorney | I realized that my yellow pages are not sufficient when it comes to attorneys of game developments :). They seem to be hard to find, or maybe there are only very few of them. The forum's sticky post mentioned gamelaw@gamedev.net, but it seems th... |
| Posted September 6, 2008 1:48:07 AM | |
| Remember the Firefox Download Day? | Remember this thread too? Apparently, it's official now. I'd like to congratulate Firefox developers and everyone in its marketing department for being able to pull this one off. I personally think that this is one of the smartest ways t... |
| Posted July 3, 2008 12:59:44 AM | |
| What would you do? | So, at my work, I have gotten a new project. This project was originally developed by another company, but it was transfered to my company and I was put in charge to complete it in five weeks. The first time I received the project, I was given a c... |
| Posted April 12, 2008 5:09:43 AM | |
| Old articles in "More articles and columns..." | Not too long ago, I was reading an article that I liked. Today, that article is no longer on the front page, so I clicked on "More articles and columns..." to look for it. Surprise that the latest article is dated October 9th, 2006!! Tha... |
| Posted March 19, 2008 1:01:59 AM | |
| Yet another fatal taser incident | News: http://ap.google.com/article/ALeqM5hrjpSO7tQoC5yLurQ42zheGYVKfAD8SVPE700 http://www.ctv.ca/servlet/ArticleNews/story/CTVNews/20071117/dziekanski_funeral_071117/20071117?hub=CTVNewsAt11 http://www.canada.com/theprovince/news/story.html?... |
| Posted November 18, 2007 4:55:19 AM | |
| Unit Testing | So, my customer is suggesting me to try out this programming approach called "Unit Testing". I looked it up on Google, read many articles on the web about it, including here on GameDev, and still not convinced how this is going to help... |
| Posted November 12, 2007 9:46:48 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Duct Tape Programmer | 'Just ship it' would usually sacrifice readability, modularity, and maintainability of the code. It can be desirable sometimes if deadline cannot be avoided, but for a long-term maintenance, it's not desirable. These techniques of the so-called "duct... |
| Posted October 6, 2009 1:16:36 AM | |
| Hardest Boss Fights | Pretty much most top-down shooters you play at the arcade. They'd just unload a screen-full of bullets, giving an impossibility to dodge, just so that you pop in more quarters. |
| Posted April 25, 2009 4:59:10 PM | |
| Creating an action system | Quote:Original post by Wixner No not really, but FSMs in that scale can be a bit tedious; I am expecting atleast 10-20 actions and around the same in interactions so a FSM with atleast 40 states gets pretty nasty, but I will take a better look at FS... |
| Posted April 23, 2009 2:18:12 AM | |
| Collision Algorithm Problem | Quote:Original post by Oni Sephiroth I've been playing around with collision detection and I'm having nothing but problems. This is the code I'm using.. *** Source Snippet Removed *** where x,y is the upper left corner and x2,y2 is the... |
| Posted April 12, 2009 4:05:22 PM | |
| I Want to be a Game Programmer [Or Designer lol] | Quote:Original post by Ashder and the second is , if someone can tell me how to start a really really REALLY basic game... #include <iostream> int main() { bool exit = false; int guess = rand() % 100; while (!exit) { ... |
| Posted April 10, 2009 3:19:03 AM | |
| 3D RTS/TBS games look ugly | Quote:Original post by Prinz Eugn Quote:Original post by VildNinja Quote:Original post by zedz sorry missed a word, less 'time' consuming. basically in the old days of 2d games u had to have sprite sheets containing the pieces animation, u had... |
| Posted April 3, 2009 3:33:26 AM | |
| adult adoption | Quote:Original post by FableFox Actually, it was more complex than that. Please note that HUGI 32 was published, like, two or three years ago. Like my article, the 2004 Indian Sea Tsunami caused me to get this 'aha' thing - what is the most im... |
| Posted March 30, 2009 2:52:45 AM | |
| adult adoption | I'd like to say that you have got some serious problems (i.e nuts). Asking us for opinions won't do you any good as you'd only favor those who support your motives to become adopted. I don't think there is anybody capable of giving parental l... |
| Posted March 30, 2009 2:45:35 AM | |
| Low-cost Mac development setup | Yeah, A mac mini is all you need. Make sure you get the one with 2GB ram. A coworker of mine who's a Mac guy told me that Xcode takes a lot of resources. A 1GB RAM won't be enough. |
| Posted March 28, 2009 9:30:58 PM | |
| Qt 4.5 LGPL | Quote:Original post by CmpDev Qt which recently announced they were changing their licensing to allow LGPL, has now come out of the beta phase. Details of the release were publicised the other day. Quote:Qt Solutions provide platform and industry... |
| Posted March 19, 2009 11:21:52 AM | |
| View All Replies Made By This User | |