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Get to know Slather...  GDNet+
Full Name Matt Spencer
Nickname Slather 
State/Province, Country WI   United States
GD Gathering City Madison, WI, United States
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Homepage URL http://www.insultswordfighter.net 
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Rating 1125  (Rate this user)
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114  
Member Since 6/15/2007 9:45:38 PM
GDNet+ Journal http://members.gamedev.net/sneakyrobot/journal/
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Some recent topics started on our forums
Is Sourceforge what I'm looking for? I'd like to have my project's source posted in a central place so I can refer to it (via link to a specific source file when needed). I'd also like to share it with anyone interested, but I don't want to leave my code free to change. The project is... 
Posted November 20, 2009 3:10:36 PM
RSS or Email for Journal comments? I'd like to second this suggestion made years ago. Having email notifications or RSS for journal comments would be really nice. I don't like being required to periodically check my own journal when I'm not posting entries. Also, I'll miss comments p... 
Posted August 25, 2009 1:02:25 PM
test my game... [Done] My project is called "Saga City", but there's no saga, and no city. Demo (win32) EDIT: Demo 2 EDIT 2: I've found the problem, but I'll leave the demo linked. Thank you to everyone that helped. Check my journal for project updates. I thi... 
Posted July 1, 2009 3:35:19 AM
GL version, new ATI card I just bought a Radeon HD 4870, installed the latest driver (Catalyst 9.5), and the GL version returned from glGetString( GL_VERSION ) is 1.1! I might be wrong, but isn't the version returned from glGetString based on the card driver? I'm... 
Posted May 31, 2009 5:39:07 PM
3d animation, 2d gameplay To EasilyConfused: I would reconsider the benefits of a 3d skeletal animation system in a game with 2d gameplay. Sure, it allows smooth interpolation, and characters can freely turn around, but for the added complexity (animation-blending, skinnin... 
Posted January 31, 2009 12:57:44 AM
command-line arguments in Win32 Hi, I'm using VC++ 2005 and XP, with SDL so here's my question: Is there some fundamental difference between program arguments given at the prompt or in the IDE as debug command args, and arguments from an icon thats dropped into the executab... 
Posted February 29, 2008 7:10:51 PM
Tangent troubles (solved) Hello, I having problems trying to implement Eric Lengyel's tangent generation code. I'm using my own model format, and I can successfully bump-map a quad because the tangents behave when its just a quad facing the positive-z direction. In the low... 
Posted February 6, 2008 2:10:34 AM
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Some recent replies made on our forums
Is Sourceforge what I'm looking for? I agree about the confusing design at sourceforge. I think its improved since the re-design, but there's still too much too look at. I'll check out Google Code and Git/Github. Thank you!  
Posted November 20, 2009 6:14:19 PM
Exporting meshes with maxscript The maxscript reference is included with any copy of Max. Could you not find it in the Help menu? If you don't have a copy it will be somewhat impossible to develop maxscripts! 
Posted November 19, 2009 7:23:38 PM
SDL Question SDL is a cross-platform library that aims to save you the trouble of doing platform-specific work. I have a feeling this link is perfect for you :) SDL GUI libraries. 
Posted November 16, 2009 1:14:17 AM
OpenGL polygon edges jitter with motion Quote:I also tried having the polygons only be drawn at whole value coordinates What dimensions are you using in glOrtho()? If you're using screen dimensions, you'll need to use much smaller values. If the smallest distance a character can tr... 
Posted November 16, 2009 12:56:50 AM
Problem using OpenGL with SDL for 2D stuff Here's a link to a page dedicated to using GL with SDL. You should find any problem you have with the two libraries there. I believe alpha testing only works with blending enabled (set it to 0.5f to start with). I've never tried doing tran... 
Posted November 15, 2009 11:41:29 PM
Aspect ratio and gameplay If a larger screen space allows the player to see more than they should, you can normalize the problem in the game, instead of on the screen. You can limit the vision distance with something other than the screen edge like fading objects pas... 
Posted November 14, 2009 11:54:54 PM
Sound Designer available for work The sounds in your demo reel seem high-quality, appropriate and satisfying. Its short, but good. I'm not looking for a sound designer, but may I offer my advice about your site? The demo reel took entirely too long to load, and I think someone... 
Posted July 21, 2009 11:51:51 PM
test my game... [Done] Thank you for testing. I'm confident that I don't have a problem with my deployment method now. I'm pretty sure it was my sloppy shader loader. I'm glad you think its fun! I'm playing around with the "game feel" to find something more tight and re... 
Posted July 5, 2009 12:56:11 AM
test my game... [Done] great! thank you for testing, and the suggestion. I already have deferred destruction in place, and I think I know what that particular bug is: when you fire a lot of projectiles, all the explosions create too many contact-pairs for Box2d to handle a... 
Posted July 3, 2009 12:20:17 AM
test my game... [Done] Yep. The regular timestep is 16ms (about 60fps) and its set to 4ms when in slow mode. I'm not sure if Box2d can handle such a small timestep effectively. Do you think it would cause a problem? 
Posted July 2, 2009 8:16:24 PM
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