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Get to know Promit...  Moderator - Graphics Programming and Theory
Full Name Promit Roy
Nickname Promit 
State/Province, Country MD   United States
GD Gathering City Baltimore, MD, United States
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Current Occupation
Job Title Software Engineer 
Job Description I engineer the software 
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Number Of Posts
In our forums
13773  
Member Since 7/30/2001 12:03:40 AM
ContributionsContact Us if a contribution of yours isn't listed
Direct3D vs. OpenGL: Which API to Use When, Where, and Why
Implementing Immediate Mode in Direct3D
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Some recent topics started on our forums
The Daily GameDev.Net The Daily GameDev.NetPosted by: Promit Roy at November 10, 2009 1:47:07 PMWhat time is it? Time to get a watch! Although I’m not sure what kind of watch would tell you that the GameDev.Net Daily is up, unless it’s a watch that also gets R... 
Posted November 10, 2009 1:47:07 PM
The Daily GameDev.Net The Daily GameDev.NetPosted by: Promit Roy at November 17, 2009 3:51:20 PMI have some errands to run, and it turns out this is one of them. However, I will first need to see your ID in order to grant access to this Age Restricted GameDev.Net Dai... 
Posted November 17, 2009 3:51:20 PM
SlimTune Profiler needs a UI programmer Team name: SlimDX Group Project name: SlimTune Profiler Brief description: SlimTune's an open source profiler, of which I released a prototype in the summer after a four week development blitz. It currently only supports MS .NET, althou... 
Posted November 11, 2009 5:46:54 PM
Free Resource Thread (updated 5/27/06) Ok, so the point of this thread is simple -- to list as many free resources as possible that people can use for their contest entries. Graphics Engines Ogre 3D Nebula Device Jad (formerly Haddd) Irrlicht Haaf's Game Engine (hardware accelerat... 
Posted June 8, 2005 5:03:00 PM
The Daily GameDev.Net The Daily GameDev.NetPosted by: Promit Roy at November 3, 2009 6:38:34 PMI apologize for the late evening post, but I’ve been mired in exams once more. Let’s move forwards with an Unproductive Evening GameDev.Net Daily, shall we? ... 
Posted November 3, 2009 6:38:34 PM
The Daily GameDev.Net The Daily GameDev.NetPosted by: Promit Roy at October 27, 2009 11:26:18 AMSorry about the hiatus. I accidentally died a few weeks back and because I once played D&D and Magic: The Gathering, had to fight my way out of the burning fires and past... 
Posted October 27, 2009 11:26:18 AM
The idea of a one page resume There's an old but fairly popular idea that a resume should only be one page long, at least when applying for a job. This is a limitation that I disagree with pretty strongly; I do believe that the first page is the most important by far, b... 
Posted October 22, 2009 10:04:51 AM
Movable Chords, rough cut (guitar demo) Cut 1: http://soundclick.com/share?songid=8252089 Cut 2: http://soundclick.com/share?songid=8252183 I am testing out my new recording setup, and I thought I'd put together a demo of the neck pickup on my Strat. The tune itself is called Movabl... 
Posted October 22, 2009 4:42:04 PM
New forum: Breaking into the Games Industry Just skimming through the topic list of this forum, I see a couple of threads that would be better suited to our brand new Breaking into the Games Industry forum. The intent of For Beginners is really for technical questions, so I'm going to be aroun... 
Posted October 22, 2009 10:09:06 AM
Our iPhone game is out! (Copied from my Journal.) Link I'll concede it doesn't look like much, but honestly, the game is really addictive and fun. And it's a dollar. One of the technologies in this is the binaural audio system that I discussed earlier. On the abo... 
Posted September 18, 2009 6:52:53 PM
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Some recent replies made on our forums
DIY mocap There's a paper in the ACM archive that proposes a method of doing it with ultrasonic transducers. It seemed fairly promising. 
Posted November 20, 2009 11:59:25 PM
What to expect in tech interviews (game dev companies)? Moved to Breaking In. 
Posted November 19, 2009 10:34:02 PM
SlimDX app and portability From the August SlimDX release you need the correct CRT version as well. Unfortunate but it had to be done. 
Posted November 18, 2009 11:55:14 AM
SlimDX app and portability You need to run one of: * The SlimDX installer for the version you're using * The DirectX Redist installer for the version you're using, or later * The latest DirectX Redist web installer There is no way around this requirement. Pick whatever s... 
Posted November 18, 2009 8:56:02 AM
Time for college: Is my major ok? Moved to Breaking In. 
Posted November 15, 2009 8:23:36 PM
50 Worst Videogame Voice Acting Lines These are the actual recordings? Good lord. 
Posted November 15, 2009 9:53:01 AM
XInput, Gamepads & Modern Console Ports - The Horror Quote:Original post by asdzxc Why change a good thing? Good thing...DirectInput? Seriously?Quote:requiring exclusive XInput support to obtain Windows Live certification.Source? I agree that XI is a poor replacement, but DI sucked. 
Posted November 13, 2009 8:25:25 PM
The Daily GameDev.net I have one more thing to add about Modern Warfare 2. 
Posted November 13, 2009 11:54:26 AM
Free Software: The Consequences of being a good neighbor (A rant) Quote:Original post by Kwizatz What would you do with the source code for the advanced missile guidance system without the actual missiles? if you get the missiles, wouldn't you get the binaries anyway? wouldn't the binaries be enough for you to lau... 
Posted November 12, 2009 1:58:41 PM
Free Software: The Consequences of being a good neighbor (A rant) Go tell the Linux or BSD guys your theory about computer security and see what happens. 
Posted November 12, 2009 1:39:20 PM
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