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| Some recent topics started on our forums | |
| Programming Portfolio Website | www.dbarnhart.ca I've updated my portfolio website with my new projects relating to concurrency, shaders, project planning and so on. If you find any errors or issues, please let me now. Hopefully, you will find it interesting. :) I'm also... |
| Posted April 19, 2009 7:09:11 PM | |
| Evaluation of Isosurfaces in the Fragment Shader | First of all, I want to acknowledge Inigo Quilez and his previous submissions (see here) for inspiring this. I also want to acknowledge Auld, as I based my program off their code for Chocolux, which I got from Inigo's NVision presentation. I imple... |
| Posted October 8, 2008 1:32:26 AM | |
| Argument Dependant Lookup: Is This a Bug? | Here is the code demonstrating the effect in question when using VC8: class A {}; struct tLookup { friend void Lookup1(A) {} }; namespace nsTest { class B {}; namespace nsC { class C {}; } struct tLookup { friend voi... |
| Posted November 12, 2006 9:56:36 PM | |
| Boost:::Function Operation | I'm studying the boost library to expand my knowledge of C++, but I'm confused on one point. In Boost::Function it states that it operated by function cloning. I'm not exactly sure what they mean my this. Is it that they hold an interal... |
| Posted May 6, 2006 4:59:07 PM | |
| Cyan Worlds on the Brink of Closure | Cyan Worlds on the Brink of ClosurePosted by: DudeMiester at September 6, 2005 2:17:42 AMTaken from Adventure Gamers: http://www.adventuregamers.com/newsitem.php?id=1057 Quote:"It may feel like an ending… but it never really is. It is always a new... |
| Posted September 6, 2005 2:17:42 AM | |
| Multi-Threaded Garbage Collector Problem | Ok so I've written this nice multi-threaded partitionable garbage collecter in C++. It's cool because there is no single global collector, but objects can be split between collectors that can have whatever collection algorithm and be schedualed howev... |
| Posted July 24, 2005 2:50:22 AM | |
| Quick Question. | If I do this in C++: class Blah { public: int var : 12; }; Will the compiler add an extra 4 bits behind the scenes to byte align the class? |
| Posted February 28, 2005 5:15:54 PM | |
| Access Modifiers -- What's The Point? (Solved) | I've been experimenting with C++, and it seems that access modifiers (i.e. public/private) do nothing to change the underlying machine code that is produced and can easily be circumvented. It seems to me that they are merely a comment, and if that's... |
| Posted January 15, 2005 5:14:37 PM | |
| Meqon Site Has Been Hacked By Nazis | www.meqon.com I'm shocked, but it's sadly true. I did some googling, and interestingly the site www.istheshit.com lists meqon.com as an afilliation, that site is run by the blogger at www.bytelove.com, who links to his workplace at www.instante... |
| Posted November 28, 2004 4:37:22 AM | |
| Proggy VERY Slow in Debug | I know debug mode always makes your program run slower but this is ridiculous, my program is running about 100x slower! I know what the source of the problem is, but I don't know why it's cause such a huge slowdown. Basically, I have a memory mana... |
| Posted October 29, 2004 11:04:12 PM | |
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| Some recent replies made on our forums | |
| [SOLVED] "Shuffle" problem | Using an iterative method to resolve contacts can help here. Basically, you run through the contact solver 10 times or so to reduce these errors. You can also try an LCP solver, check out David Baraff's papers on this: http://www.cs.cmu.edu/~ba... |
| Posted June 25, 2009 11:45:01 PM | |
| Programming Portfolio Website | Quote:Original post by MortusMaximus Well, like you said, you'd rather focus on different things. A programmer doesn't have to know every language out there, and you're not expected to put every language you've ever touched on your resume.... |
| Posted April 20, 2009 11:23:10 AM | |
| Programming Portfolio Website | Quote:Original post by MortusMaximus Yes, those are the dotted lines to which I was referring. You can get rid of them if you use javascript and dhtml to make your page, instead of dreamweaver ;) It will also get rid of when you hold down the mo... |
| Posted April 20, 2009 12:51:58 AM | |
| Programming Portfolio Website | I've incorperated your suggestions. Thanks for the input. I tossed the entire about section, it seemed superfluous. Everything relavent to employment is present elsewhere. If they want to get to know me personally, they can always call me or bring... |
| Posted April 19, 2009 9:36:46 PM | |
| Double pointer problem | When you assign a D2* to a B*, you are asking the B* to point to the B base of the D2, but the location of that base could be theoretically anywhere inside the D2 object. So the B* ends up holding a different address than the D2* you started with, an... |
| Posted November 27, 2008 6:08:40 PM | |
| The Daily GameDev.Net | I bought a PS3, 24" 1920x1200 computer monitor, and an HDMI to DVI adaptor. Now not only do I have a sweet monitor, but games look great too. Cost about $800 at the time, but I think it was a good value. The monitor hasn't significantly diminish... |
| Posted November 6, 2008 10:05:34 PM | |
| Evaluation of Isosurfaces in the Fragment Shader | Quote:Original post by generaleskimo Hmm. Looks interesting. The exe won't run on my setup (Vista 32-bit). I don't have VS2008 installed, and I am not sure if it has any dependency on that in order to run. There shouldn't be. The runtime... |
| Posted October 13, 2008 8:04:17 PM | |
| GDC Goes to Canada - GDC Canada to Take Place During the 2009 Vancouver Digital Week | If only I had the money to fly there :( Being a poor student sucks. Oh well, maybe I can save something up. |
| Posted September 26, 2008 7:39:49 AM | |
| OpenGL3.0.. I mean 2.2 | Quote:Original post by Triton NVIDIA released an OpenGL 3.0 driver. That was fast! Let's see how much time ATI will need... http://developer.nvidia.com/object/opengl_3_driver.html Of course it was fast, it's not like they had to change that m... |
| Posted August 13, 2008 11:47:21 PM | |
| Game violence hurts: Manhunt 2 to be banned in UK | I don't think Manhunt 2 should be banned, I fully support an AO rating. After all, any movie with this level of depravity and violence would receive a similar rating. Personally, I hope Rockstar will modify the games content, since I have no inter... |
| Posted June 21, 2007 11:27:52 PM | |
| View All Replies Made By This User | |