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| Some recent topics started on our forums | |
| C++: protected | I thought I knew this stuff, but apparently I don't... I have the following code, which doesn't compile: class Base { protected: void foo() {} }; class Derived : public Base { public: void Bar() { Base x; x.foo(); } }; ... |
| Posted November 13, 2009 6:40:38 AM | |
| 2 FPS - Vertex shader bound? | Hi all, I'm trying to get a game to work on my laptop (Guild Wars). I've installed it all fine, and it runs - but it runs at 2 FPS with the lowest graphics settings, using PIX to measure FPS. I've checked through PIX, and the game isn't do... |
| Posted June 3, 2009 10:09:14 AM | |
| VMR-9 Renderless Mode Crash | Hi all, I'm trying to get some D3D+DirectShow video texture stuff working, but I don't seem to be getting anywhere. I'm trying to set up VMR-9 renderless rendering, by following the MSDN docs and platform SDK sample. So far I have the following... |
| Posted May 11, 2009 4:22:00 PM | |
| Lock-free lists | Hi all, I was looking into lock-free data structures recently, to try and implement a lock-free free list. However, every implementation I looked at needs to allocate a new node with operator new, which will cause a lock on the heap while it... |
| Posted May 27, 2009 11:04:30 AM | |
| IOCP+AcceptEx vs blocking accept() | Hi all, I'm looking into IO Completion Ports for some test code I'm developing, and I have a quick question. I've been reading This Page (I know it's a bit dated), and it seems to imply that using AcceptEx is the correct way to accept connections... |
| Posted May 20, 2009 10:19:36 AM | |
| Good 2-Player Games? | Hi all, Does anyone have any suggestions for good two player games for my girlfriend and I to play? We've played Red Alert, Tiberian Sun, Red Alert 3, Warcraft 3, Age Of Empires 2 and C&C Generals, which are all RTS', but any genre except FPS is... |
| Posted May 17, 2009 6:22:55 AM | |
| Anyone going to the European Nintendo Conference? | Anyone else here going to the Wii and/or DSi Nintendo (Registered developer) conference in a couple of weeks? The technical director of the company I work at and myself will be going... |
| Posted March 6, 2009 4:12:39 AM | |
| Windows 98 Install Woes | I'm trying to install Windows 98 on a PC, so I can play some old games on it. However, I just get Windows hanging on the splash screen on first boot with "Starting Windows for the first time..." displayed. I can hit Escape and vie... |
| Posted February 26, 2009 3:12:09 PM | |
| Netgear router modifying FTP packets? | Hi all, Not strictly programming related, but I thought if anyone knows, someone here would [smile] I have Filezilla server set up on my server (An XP 64 machine), with ports 21 and 65000 - 65534 forwarded through my router. Filezilla is s... |
| Posted February 10, 2009 11:16:08 AM | |
| Size/move loop and delay in DefWindowProc | I'm trying to start a timer when the user starts to drag the window, so I can render a frame on the WM_TIMER message, to prevent the stall that happens when the user drags the window. I added some logging and found that DefWindowProc() for WM... |
| Posted January 14, 2009 2:59:11 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Issues with the z-buffer and triangle ordering | Translucent objects are different from opaque objects. To correctly render a scene with opaque objects, you should: 1. Render all opaque objects (In any order, but front-to-back can potentially be slightly better performance when using a Z-buffer) ... |
| Posted November 21, 2009 5:42:48 AM | |
| Problems buidling a terrain | Quote:Original post by lonewolff Hi Evil Steve, I just woke up this morning and was thinking I would have a better chance if I use the debug runtimes. So, to back up your suggestion this is what I am going to do. And yes, by using a breakpoint... |
| Posted November 20, 2009 3:52:57 PM | |
| Modifying The Resources Of An Executable File | Quote:Original post by Nick123 BTW, is there a function or library to change the window size of an executable?Nope, the window size is determined by the parameters to CreateWindowEx. You could use DLL injection to hook the call to CreateWindowExA /... |
| Posted November 20, 2009 10:56:18 AM | |
| winsock issue. TCP missing packets | Your code looks suspect to me. If your message is 50 bytes, then your recv() call could read 100 bytes (2 messages) in one go, but I bet processMessage() only expects one message to be in the buffer. |
| Posted November 20, 2009 8:26:54 AM | |
| Direct3D mesh object (C#) | Anything from the Debug Runtimes? |
| Posted November 20, 2009 6:54:32 AM | |
| Modifying The Resources Of An Executable File | If you're using a Win32 function like UpdateResource you shouldn't need to change anything, it'll do it for you. |
| Posted November 20, 2009 6:02:19 AM | |
| Problems buidling a terrain | Quote:Original post by lonewolff I am so close but when I call Engine::draw() I get a bunch of last chance exceptions.What are the exceptions exactly? Do they actually occur on that line, or do they occur inside that function? Do the Debug Runt... |
| Posted November 20, 2009 5:59:10 AM | |
| dynamic cast help | What language? If it's C++, then you can use dynamic_cast. |
| Posted November 20, 2009 5:55:21 AM | |
| aspect ratio & viewport | I'm not sure about C/MDX, but in C++/Unmanaged DX, you need to create the backbuffer the same size as the client area of the window, not the window size. In C++ That's done with the AdjustWindowRect() function. Then you can use the backbuffer size... |
| Posted November 20, 2009 5:52:39 AM | |
| Direct 3D error | That error means that the game is trying to get the driver to do something that isn't supported. As MJP said, this isn't a tech support forum, and there's not much more we can do to help. EA technical support would be your best bet, or having a look... |
| Posted November 20, 2009 4:25:06 AM | |
| View All Replies Made By This User | |