|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| A Book About D | A Book About DPosted by: Mike Parker at January 8, 2008 7:27:33 AMThe first book covering the D Programming Language in English has been released in electronic form by Apress, with the print version scheduled to launch on Jan 28. Titled ’L... |
| Posted January 8, 2008 7:27:33 AM | |
| GameDevMike | I've been a student of game development for several years now. GameDev.net has been a great source of knowledge and inspiration through much of that time. To give something back, I have started a new blog (GameDevMike) where I will share things I hav... |
| Posted January 31, 2006 1:38:52 AM | |
| New Game Development Site | New Game Development SitePosted by: Aldacron at January 21, 2006 10:37:33 AMI’ve been a student of game development for several years now. GameDev.net has been great source of knowledge and inspiration through much of that time. To give somethi... |
| Posted January 21, 2006 8:37:33 PM | |
| X vs. Y - recommended reading | Here at the gdnet forums we often see X vs. Y threads (or threads that degenerate into such like the current one about D). There are advocates for various languages, OpenGL and DirectX, Windows and Linux, and everything in between. It never ceas... |
| Posted November 24, 2003 3:45:43 PM | |
| Alternative C/C++ compilers | I think the compilers I have seen mentioned most often on these forums are the various flavors of VC, gcc, and Borland. Out of curiosity, is anyone out there using Open Watcom or Digital Mars for DX/OGL dev? And if so, what are your experiences?... |
| Posted October 1, 2003 2:07:49 PM | |
| OpenGL Demo | I've just posted an OpenGL-based iso demo to my site, if anyone would care to download it. It demonstrates tiling, buildings, and lighting-based fog of war. Control usage is in the README, but just to give you an idea: Q - rotate counter-clockwise... |
| Posted June 21, 2001 10:54:46 PM | |
| Bug hunt | For three days this has had me stumped. My game was running fine (nearly complete) until I recompiled after adding some sound effects. Now I have a page fault with previously working code. Here we go: I have a char** variable called "grid". It is... |
| Posted August 18, 2000 2:51:31 PM | |
| Loose?!?!?! | As an English teacher, this just drives me nuts. I'm seeing it all over message boards these days. Have I been away from the US for so long that I have missed a revision of the English language? Since when did loose become a verb? Last I checked, it... |
| Posted August 10, 2000 10:19:41 AM | |
| Sharing Information | In a recent thread in this forum someone asked if anyone knew of a good tutorial for a topic he’s interested in. One of the respondants gave some encouraging advice on how to program, along with a "find stuff on your own" comment. It just hit m... |
| Posted June 7, 2000 9:57:59 AM | |
| DX Symphony in C minor | Not to start a flame war, but how well does C handle DX com calls vs. C++? I’m wondering if there would be any extra overhead calling lpdd->vtable->function as opposed to lpdd->function in C++. Anyone tested this or know of any tests? I&rsqu... |
| Posted May 21, 2000 5:04:07 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| C compiler? | Quote:Original post by NineYearCycle Just use Microsoft Visual C++, if the file extension is ".c" then it'll be compiled according to the C standard. And that would be the C89 standard, unless MS have changed their policy since the last time I lo... |
| Posted May 31, 2009 5:33:34 AM | |
| 3D Sound Engine | FYI, you can linkify those URLs with the HTML anchor tag. |
| Posted April 13, 2009 9:28:06 PM | |
| Java Networking Directions | Quote:Original post by Ivan K Thanks a lot for your answer. I have another question then : I read in the FAQ that it is generally not a good idea to create a thread for each connected client. Still, I don't really know how else to do. Let's assum... |
| Posted April 10, 2009 12:02:08 PM | |
| jRakNet? :) | JGN (Java Game Networking) might be worth checking out. Also, you would likely be better off directing Java game development questions to the javagaming forums. Everyone there actually uses Java for game, or similar interactive application, developme... |
| Posted February 1, 2009 5:37:10 AM | |
| D [programming language]!? | Quote:Original post by BioTronic A solution that has been discussed on the D newsgroup has been to embed the D compiler in the game, and have it compile your scripts, which would also be written in D. Burton Radons wrote a paper on it. ( h... |
| Posted January 14, 2009 12:00:10 AM | |
| D [programming language]!? | Quote:Original post by baxissimoWhy would I want to have to split my code into separate fast and convenient categories when I don't need to? If anyone, game developers should be able to understand this. In game development, it's usually not out o... |
| Posted January 12, 2009 10:19:12 PM | |
| D [programming language]!? | I've been around the D community for a few years now and use it myself. I don't try to evangelize it anymore because I've found that most people just dismiss it out of hand no matter what I say about it. It's like a few years ago when any mention of... |
| Posted January 11, 2009 11:10:56 PM | |
| Publicly available MMO source code? | An open source 2D MMO you can look at is Daimonin. |
| Posted December 17, 2008 8:03:26 PM | |
| Publicly available MMO source code? | Planeshift |
| Posted December 14, 2008 8:24:27 PM | |
| Torquescript and the weight it bears | Quote:Original post by Jestersbong I think its nice since its similar to C++, but was wondering how it fared against other engine scripts like unrealScript? My only gripe with TorqueScript is all of the $ and % symbols. Ugly. Other than that... |
| Posted November 22, 2008 10:57:56 PM | |
| View All Replies Made By This User | |