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Get to know Tesseract...  GDNet+
Full Name John Winkelman
Nickname Tesseract 
State/Province, Country MI   United States
GD Gathering City Grand Rapids, MI, United States
Contact Info
Homepage URL www.eccesignum.org 
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Current Occupation
Job Title Senior Developer 
Job Description Web site and web application developer, mostly using Flash 
Other Interesting Details
Rating 1119  (Rate this user)
Number Of Posts
In our forums
330  
Member Since 4/29/2004 1:19:10 PM
GDNet+ Journal http://members.gamedev.net/tesseract/journal/
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Some recent topics started on our forums
[UFEC] Thaw Title: Thaw Platforms: PC/Mac/Linux Technology: Adobe Flash Requirements: Flash Player 10, for web release version. Genre: Sim/Strategy Type: 2d/top down Players: 1 Story: Kind of vague at this point, but it will involve the player being t... 
Posted October 31, 2009 4:11:20 PM
Question about RPG quest/story structure So I am working on an adventure/RPG, and it is quickly becoming apparent to me that the story/quest structure will be the most intricate and difficult part of the game. Here is a snippet from the (rough) design document I have put together to... 
Posted July 28, 2009 4:29:51 PM
[4E6] The Flats A lot of people seem to have picked up on the idea of pony + crystal + explosion = mining of some kind. I am going to follow in the same footprints and attempt the following: You are the son/daughter of a local peasant. You have been hired ou... 
Posted September 28, 2007 8:43:01 PM
Timed online trivia game. I know this is somewhat low-tech for these forums, but here goes: I am thinking of building an on-line trivia game (in Flash) for $client. Gameplay would work as follows: -an announcement goes out to active site users that during the full... 
Posted May 15, 2007 12:57:11 PM
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Some recent replies made on our forums
[UFEC] Unofficial screenshots thread Screenshot of the world map/tactical map prototype, updated from an experiment I worked on over a year ago. 
Posted November 10, 2009 12:09:35 PM
[UFEC] Unofficial screenshots thread Screenshot of a generated map. I'm taking lots of pieces and parts of three years of experiments, and seeing if I can cobble together a workable game. So far, so good. 
Posted November 7, 2009 10:20:49 PM
RPG Spell Brain storming Don't forget that one of the hazards of teleportation (teleporting into a solid object) makes it an extremely powerful weapon. You could teleport a rock into someone's head, or teleport someone into a wall, or (my favorite) teleport a bunch of b... 
Posted November 2, 2009 1:58:19 PM
[UFEC] Business side of UFEC If we have more than one Unofficial Four Elements Contest won't that make it kind of ... official? 
Posted November 1, 2009 8:14:22 AM
Four Elements - Unofficial Contest? Well then, let's add "earth-air-fire-water" to the element list and see how it fares in the voting. 
Posted October 21, 2009 9:13:12 AM
Four Elements - Unofficial Contest? Quote:Original post by Raptor85 Quote:Original post by Acticore We could also return to the Four Elements content's roots and use the original elements (earth, fire, wind, and water). They've worked well before. I'm mainly afraid that this contest... 
Posted October 20, 2009 2:34:53 PM
Four Elements - Unofficial Contest? It seems to me that the judging criteria is not as time-critical as getting the elements and basic rules in place. The contest starts in two weeks, and the judging will start in six months. Not that the judging isn't important... I just would hate to... 
Posted October 16, 2009 12:20:57 PM
Four Elements - Unofficial Contest? Some more element possibilities time constraint - city - isolation - communication survival - alchemy - puzzle - food dying earth - travel - magic - love primitive - plague - plants - competition On a more general note, having one ext... 
Posted October 16, 2009 11:24:45 AM
Four Elements - Unofficial Contest? I think this contest just might be the incentive I need to stop being a hermit. Count me in. As for the elements... As long as they are not so disparate as to be unworkable, or so specific that everyone ends up creating the same game, most anythin... 
Posted October 15, 2009 9:19:59 AM
Question about RPG quest/story structure Ultimately this will all be handled by XML files, both internally and externally. Right now I am just trying to figure out what the data structures will be. A finite state machine. Hmm... I have never built one of those - web development so s... 
Posted July 29, 2009 7:39:43 AM
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