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| Some recent topics started on our forums | |
| Charlie's Spooky Adventure | We have released a small Halloween-themed game called "Charlie's Spooky Adventure"! Collect as much candy as you can while traveling through a haunted forest. Watch your step though! You might come to an untimely end... (Click to enlarge) Do... |
| Posted November 2, 2009 6:37:57 PM | |
| Pumpkin Carving Contest | IfThen Software LLC is hosting a pumpkin carving contest on their community forums. One of the prizes is a beta invitation to the preview of their main project, code-named "Loradon 3.0". For further details, please see the following fo... |
| Posted October 8, 2009 8:54:50 PM | |
| 2D AABB to moving circle collision detection and response | I am currently attempting to write AABB to moving circle collision detection and response in 2D. There is a single moving circle, which most likely has a changing velocity each update, and there are multiple AABBs which the circle is not allowed to... |
| Posted April 20, 2009 3:00:12 PM | |
| Collision Detection in 2D Side Scroller | I am working on a 2D side scroller which uses bounding boxes (left, top, right, bottom) for collisions on the map and players can move left, right, and jump. The code checks for a collision by using my own version of the IntersectRect() fu... |
| Posted August 14, 2008 2:53:27 PM | |
| From VB6 to VB.NET - File IO/Memory Problems | I'm converting my development tools from VB6 to VB.NET. However, I have ran into some problems regarding saving/loading the data. The majority of my tools alter data files, which are encrypted before they are saved. These tools are things such a... |
| Posted April 17, 2008 2:59:04 PM | |
| Loradon 3.0 Development Twitter | The team at IfThen Software LLC has been working on an MMORPG under the code name "Loradon 3.0". It's been in production for a couple of years already and we are planning to release a preview soon. Website: http://www.ifthensoftware.net/lora... |
| Posted March 3, 2008 1:17:09 PM | |
| TCP Client Port Forwarding | While behind a router, some form of port forwarding is required for any inbound packet to get to it's destination. My question is why do TCP clients seem to "magically" forward themselves? Does the router simply automatically forward any outbound T... |
| Posted July 11, 2007 3:36:39 PM | |
| DNS Server List | How do you get the list of DNS servers that is associated with a network adapter? I have tried GetAdaptersAddresses(), but I would prefer an option that is not part of the .NET framework if possible. VBStrider |
| Posted July 4, 2007 12:54:38 PM | |
| Player Movement | What is the best method for handling player movement in a client-server 2D tile based real-time game? I know about dead reckoning, but that is only part of it (and the only thing I was able to find info about when I searched the forums). ... |
| Posted March 26, 2006 2:53:16 PM | |
| Textures looking weird. | The texture coords for a DirectX8 graphics core I converted from VB6 to C++ are sometimes off by a pixel. Also, the texture grabs too much of a pixel on the edges... For example, I have a square with a 1 pixel thick black border. When I draw... |
| Posted February 5, 2006 9:27:14 PM | |
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| Some recent replies made on our forums | |
| 2D AABB to moving circle collision detection and response | Thanks for the help! That seems to have solved the problem in the demo, so now I need to try it in the game. |
| Posted April 28, 2009 12:40:51 PM | |
| 2D AABB to moving circle collision detection and response | If by "old code" you mean my version, what are the bugs? |
| Posted April 28, 2009 11:42:33 AM | |
| 2D AABB to moving circle collision detection and response | I don't mean to nag, but have you had a look at the code yet? I really need this fixed soon... |
| Posted April 28, 2009 10:33:03 AM | |
| 2D AABB to moving circle collision detection and response | Would it be best to go with option #2 then? If so, how do I fix the problem in the demo I posted earlier (your altered source)? That demo made use of option #2 rather than option #1 which my first post in this thread was about. If I have to go w... |
| Posted April 24, 2009 10:14:45 AM | |
| 2D AABB to moving circle collision detection and response | There must be a solution... I mean, I figured I was taking it easy by doing moving circle-AABB collision detection and intersection with just blocking and no sliding... It seems like a fairly basic situation. |
| Posted April 23, 2009 5:45:47 PM | |
| 2D AABB to moving circle collision detection and response | oliii, I went through the source code your linked to and changed it to have a similar structure to mine (as far as updating the sphere's position goes). From what I can tell, the same problem I am having is now present in your demo. This leads me t... |
| Posted April 23, 2009 5:24:25 PM | |
| 2D AABB to moving circle collision detection and response | Quote:if that's any help to you, I have some 2D swept sphere - polygon collision code. The code was helpful, but I can't quite make out what it is doing. Could you please tell me what it is supposed to be doing exactly? Quote:The method is more... |
| Posted April 22, 2009 7:50:15 PM | |
| 2D AABB to moving circle collision detection and response | Thanks for the suggestions, but your solution is basically what I already do. If the circle is intersecting the AABB, it is moved back to the intersection point + 1 pixel. However, this causes the problem I mentioned in the first post. |
| Posted April 22, 2009 4:23:47 PM | |
| 2D AABB to moving circle collision detection and response | The eventual goal is to make the circle slide. However, from what I understand of sliding techniques, the first step is to resolve the collision. So right now I just want to make the circle stop. I'll add the sliding technique after that is workin... |
| Posted April 22, 2009 3:46:06 PM | |
| 2D AABB to moving circle collision detection and response | Unfortunately, the circle's movement vector magnitude could be (and usually is) greater than the circle's radius, so I have to handle the "dynamic" situation. Thanks for the reply, but the problem mostly lies with resolving the collision. Lets sa... |
| Posted April 22, 2009 3:06:53 PM | |
| View All Replies Made By This User | |