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Get to know Knarkles...  GDNet+
Full Name Jussi Lepistö
Nickname Knarkles 
State/Province, Country Western Finland   Finland
GD Gathering City Tampere, Western Finland, Finland
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Homepage URL http://www.brainfold.org/ 
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Job Title Student 
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Rating 1114  (Rate this user)
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986  
Member Since 8/7/2000 7:45:51 AM
GDNet+ Journal http://members.gamedev.net/selkrank/journal/
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Some recent topics started on our forums
Plugins in Python I'm rewriting part of my engine (here's the dev journal) to support pluggable components for the window manager, renderer, audio etc... I haven't yet arrived at a satisfying implementation for it though, and that's why I'm asking for your opinions an... 
Posted May 24, 2007 5:43:03 AM
[4E5] Data for Europe Let's collect useful (for the contest) data about Europe in this thread. I thought I might share this with you, since I spent a while searching for such a list. A page with data, including coordinates, for practically every town and region on... 
Posted June 7, 2006 4:54:03 AM
ODE 0.6 I just upgraded to ODE 0.6 rc1 from 0.5. While it might be just placebo, it does seem faster and stabler. I've yet to test cylinders or how collisions with triangle meshes work. Anyone else tried this yet? 
Posted May 25, 2006 2:43:10 AM
Amateur writing Let us continue the "Writing samples" thread here, because I don’t want to post my samples to the "Ufferfluss" -thread, its name will scare people away. Post your amateur writing stuff here. A third poem I dare to show, again in Finnish, a... 
Posted September 11, 2000 2:20:34 AM
Responsibilities of geometry objects? I've been working on a Pythonic game engine called Spineless (http://spineless.sourceforge.net/) for a long while now, and I'm currently in the process of cleaning up various older, lower level parts of it. The area that's causing most headache... 
Posted April 3, 2006 9:46:44 AM
Spineless Game Engine 0.2.0 released Spineless Game Engine 0.2.0 releasedPosted by: Jussi Lepisto at August 17, 2005 2:02:25 AMVersion 0.2.0 of Spineless, a Python 3D game engine, has finally been released. The biggest changes are Linux and OS X support and an entirely new and spiffy sc... 
Posted August 17, 2005 2:02:25 AM
Space strategy damage model We are creating a real-time space strategy game focused solely on combat (ie. not base building or resource gathering). The combat needs to be a bit more tactical and have more depth than a "normal" RTS since it’s the main element of the game.... 
Posted June 1, 2004 8:02:54 AM
Turning towards target in physics simulation I’m making a space strategy game with realistic physics. I already have physics simulation set up, now I need the ships to be able to move to arbitrary points in space. The units are already able to accelerate properly to arrive at a target poi... 
Posted May 16, 2004 9:10:41 PM
Sorting alpha objects kills performance I am rendering a cluster of stars (about 50-100) in 3D, all of which consist of one billboard for the star texture and a second one for the name of the star. All is well, I’m sorting the objects correctly, no graphical glitches etc. W... 
Posted February 10, 2004 2:34:43 AM
Comments about my engine Hi, I’ve been programming a simple game engine called Spineless for use in a game of ours. I’m developing it as open source in case someone else will find it useful, and I’d like to hear some comments about it. Spineless is Op... 
Posted June 11, 2003 9:45:54 AM
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Some recent replies made on our forums
collada loading from python Again, very interesting. I have been planning to write something similar at some point, but now I won't have to. :) 
Posted February 12, 2009 7:30:10 AM
Billboarding Laser Beams When I coded laser beams a couple of years ago, I found that using two orthogonal quads looks just as good and renders faster than one billboarded quad. I suggest trying that. 
Posted January 21, 2009 3:32:46 PM
User Interfaces for 3D Starmaps Quote:Original post by Stroppy Katamari The real challenge in these two approaches is being able to give fleet orders relating to empty space. No matter which way you spin the camera in a 3D space, the mouse cursor (being a 2D point) covers a either... 
Posted January 9, 2009 8:06:21 AM
Recommendation: pyglet library for Python FYI: I started making a Pyglet-based 2D game from scratch on Monday: http://www.brainfold.org/blog/. So far, I've liked it very much, and can't think of anything seriously wrong with it. Even the documentation is far better than Pygame's. The &#... 
Posted February 20, 2008 5:05:29 AM
Recommendation: pyglet library for Python Quote:Original post by eedok finally got around to checking this out, but lack of joystick support kind of killed it for me, which is too bad as I'm still looking for a cross-platform game library that supports joysticks and rumble among other needs... 
Posted February 2, 2008 4:36:31 AM
IDE's for Python? Another vote for Eclipse + PyDev, I've been using it for a few years already. 
Posted January 20, 2008 7:57:24 AM
Materials & passes: material system design My situation is exactly the same; I'm just reimplementing my material system since my old solution didn't support multi-pass rendering or shaders. In addition to materials and passes, I have techniques. They are different ways of implementing the... 
Posted December 30, 2007 11:46:10 PM
Recommendation: pyglet library for Python Today I implemented a Pyglet window manager plugin for my engine, and I love it! Much cleaner than Pygame overall. I might finally let Pygame go, after a long time of not really being happy with it... 
Posted December 21, 2007 5:17:48 PM
Outboard component-based entity system architecture Quote:Original post by Lord_Evil What about this approach: The entity would be a container for data-components, i.e. a transformation component (position, orientation etc.), a visual component (mesh, textures etc.), ... Subsystems take the role... 
Posted December 9, 2007 7:39:55 PM
Creating Sparkling Snow Quote:Original post by thallish So you suggest just to use a single texture with no mip-maps attached and POINT filtering? EDIT: just did that and now it looks really nice :-) [image was here] Any chance you could record a video of your snow... 
Posted May 31, 2007 3:36:51 AM
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