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Get to know Aardvajk...  GDNet+
Full Name Paul Cook
Nickname Aardvajk 
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Homepage URL http://www.aardvajk.co.uk 
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Job Title Employment Consultant 
Job Description Helping the long-term unemployed back into work 
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Rating 1817  (Rate this user)
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Member Since 3/3/2006 5:09:29 AM
GDNet+ Journal http://members.gamedev.net/easilyconfused/journal/
ContributionsContact Us if a contribution of yours isn't listed
Resolution Independence in 2D Direct3D Games – An Alternative Approach
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Some recent topics started on our forums
Web space access slow Is it just me or is the webspace access for GD+ incredibly slow at the moment? It's taking up to an hour to get to the Manage Webspace page then taking forever to upload images. Thanks. 
Posted June 8, 2009 5:55:28 AM
Squishy This is an early screenshot from my current project, Squishy. The game revolves around a soft body hero with extendable elastic arms with which it swings around the level and moves objects around. The physics are handled by the inestimable Box2D.... 
Posted March 6, 2009 12:59:04 PM
Odd behaviour with D3DPOOL_MANAGED textures I've come across some rather odd behaviour in my game that seems to be related to using D3DPOOL_MANAGED textures. I have several textures in use in the game, one for the background, one that atlases map blocks, and textures containing my... 
Posted March 15, 2009 8:03:42 AM
Shader problem [EDIT - not to be a solved-thread-poster, but I've figured this out already. See end of post [smile]] I'm trying to switch between using two different vertex shaders in the same render loop and they seem to be interfering with each other. This... 
Posted January 9, 2009 4:00:18 PM
Do staff object to PMs used to play chess Serious question. I've been playing rip-off using capn_midnight's jschess and the site's PM. I recently also started another game with sprite_hound. This is starting to generate a lot of PMs. I don't really know how or if this has any affect &#... 
Posted October 8, 2008 2:23:02 PM
Chess Looking for a convenient way to play another member here at chess - he doesn't do Facebook and I don't really want to give my email address to any of these random sites I've found on Google. Anyone have any recommendations for a simple, hassl... 
Posted October 5, 2008 12:20:20 PM
SAT and multiple collisions Bit of a tricky problem to explain in words, so I've drawn some pictarz. I'm trying to basically use static SAT to do collisions, largely based on Oliii's tutorials. Everything is fine when colliding a pair of shapes, but I'm baffled by how t... 
Posted September 2, 2008 3:52:06 PM
Repeating textures and linear filtering [Direct3D 9, C++] I'm using texture-repeating to fill polygons that make up the solid bits of a level in a 2D game. Problem I'm having is that when linear filtering is on, at the edges of the polygon I'm obviously getting a bleed of colour... 
Posted September 1, 2008 3:57:55 PM
Texture atlases and linear filtering Just wondering if anyone can help with the following problem. I'm writing a 2D platformer with Direct3D and it makes heavy use of procedurally generated texture atlases for drawing sprites to reduce the number of DrawPrimitive calls etc. Troubl... 
Posted August 18, 2008 6:37:42 PM
My journal's broke I just tried to post a journal, and now every time I try to go into my journal I'm getting HTTP 500 Internal Server errors. I wouldn't post here about this, but everyone else's journals are working fine for me. Have I broken it? [Edited by -... 
Posted August 4, 2008 5:40:04 PM
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Some recent replies made on our forums
Anoying errors. Quote:Original post by Concentrate So what do you think? Go back to using const references and do the "preparation" above on a local temporary copy of the parameter. There is absolutely no way that a=b+c should be able to modify b or c. A... 
Posted November 22, 2009 5:03:52 AM
C++ Inline get/set methods Quote:Original post by antimouse ...the good programming practices of declaring things private... This is not a general rule that produces good programming practice. Point, vector and matrix have no invalid values for their members, so therefore... 
Posted November 21, 2009 9:29:13 AM
Pointers Since you expect the values to differ, I assume you are trying to print the address that p points to, not the address of p. You can get a std::ostream to do this by casting the pointer to void*, which has a different overload for <<: #i... 
Posted November 20, 2009 1:52:04 AM
[D3D9/FBX] Vertex buffer drawing crash... [solved] In CheckNodeForMeshRecursive, you are pushing the address of a local variable into your vector. When the function exits, the mesh is implicitly destroyed, leaving an invalid pointer in your vector, vindicating my guess above [smile]. Mesh new_me... 
Posted November 19, 2009 2:25:06 AM
[D3D9/FBX] Vertex buffer drawing crash... [solved] Is it possible that the Mesh instance that you are calling it on has been deleted or not initialised? Reason I ask is that it could be a crash caused by the first access of a member of Mesh. You can call a member function on a null or in... 
Posted November 18, 2009 12:07:08 PM
True Fullscreen mode vs Windowed "Fullscreen" mode. Also, (bit of a nitpick but) certain programs and I'm thinking specifically of Windows Live Messenger here, "know" not to bug you with sound alerts from conversations when another application has exclusive access to the display and automatically mark... 
Posted November 17, 2009 5:52:53 PM
[D3D9/FBX] Vertex buffer drawing crash... [solved] Look at this: device->CreateIndexBuffer ( sizeof ( int ) * index_count, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &index_buffer, NULL ); // copy the contents of the temporary buffer into the index buffer index_buffer->Lock ( 0, 0, ( void **)... 
Posted November 17, 2009 5:46:39 PM
direct3d backbuffer Quote:DXSDK Docs BackBufferCount: This value can be between 0 and D3DPRESENT_BACK_BUFFERS_MAX (or D3DPRESENT_BACK_BUFFERS_MAX_EX when using Direct3D 9Ex). Values of 0 are treated as 1. 
Posted November 17, 2009 2:21:26 AM
3D DirectX sphere Model Do you want a sphere mesh to use with DirectX? There's a method in the Direct3D9 utility library D3DXCreateSphere that will return a sphere mesh based on some parameters. Weirdly, I can't seem to find it on an English version of MSDN (gu... 
Posted November 11, 2009 2:19:04 AM
Visual Studio the way to go?? Quote:Original post by Fenrisulvur but the 2005 Express Edition of Visual C++ struck me as grossly ill-equipped for Win32 C++ work, surprisingly, last time I used it. The only real major restriction that Express has over the pro versions in... 
Posted November 8, 2009 2:16:57 PM
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