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Using Blender to Make Game Models Part 1


We're almost there. I find it easier to model with quads, but most of you will want your models in triangles. This is a simple matter. Select (AKEY) all of the vertices and use the Triangulate (CTRL+TKEY) to convert any quads into triangles. It will not affect any Faces that are already triangles:

Triangles

Now we can exit Edit Mode (TAB) and take a look at our sword:

The Sword!

Congratulations, you've made your first Blender sword. It tops out at exactly 130 faces. With today's hardware and some figure models using a few thousand faces, I don't think 130 faces for a sword is too much. But feel free to try and lower it some more. It would actually be a good exercise. You can check the number of vertices and faces on a model at the top of the Blender screen:

Stats

Next time we will unwrap it, make a texture, and UV map it onto the sword. We will also learn to export it to DirectX. Until then, happy Blending!

--Yoda

Feel free to send me any feedback, questions, or comments here.





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The Series
  Modeling a Sword
  UV Mapping Our Sword