Upcoming Events
Southwest Gaming Expo
11/20 - 11/22 @ Dallas, TX

Workshop on Network and Systems Support for Games (NetGames 2009)
11/23 - 11/25 @ Paris, France

ICIDS 2009 Interactive Storytelling
12/9 - 12/11 @ Guimarães, Portugal

Global Game Jam
1/29 - 1/31  

More events...


Quick Stats
6712 people currently visiting GDNet.
2341 articles in the reference section.

Help us fight cancer!
Join SETI Team GDNet!



Link to us

Link to us

  Intel sponsors gamedev.net search:   

Creating Minimal Pixel Art with Photoshop (Part 2)


Let's Take a Break

Do you take breaks often? If you spend days and nights on computers, which is what I've been doing, don't forget to take breaks! Once every hour or two for 15 minutes or so makes a big difference in my own level of energy, focus and enthusiasm for any project I work on. Plus, just like in any art creation, stepping away from your work now and then allows you some perspective on what you've been focusing on. We lose sight of the big picture focusing on details. If there are any fundamental changes that need to be made, seeing this sooner than later is helpful.

Choosing the scale of your pixel art

Before I move into the next section, I'd like to show you what that cat/bug/flower image looks like at different sizes. The same pixel art has a different impact & style depending on the size your pixels will be seen at. To illustrate this, I rearranged and Cropped the image using the Crop Tool (C) to focus more closely on the "actors" on my stage.

1x1

2x1

3x1

4x1

5x1

Bigger...

Bigggger...

and..

Whoa! That's big. Another crop and resize and the cat becomes new again. Quite a different feel from smaller pixels.





Exercise #8: Image Resizing


Contents
  Exercise #4: Lasso Tool
  Exercise #5: Magic Wand
  Introduction to Layers
  Exercise #6: Layers
  Exercise #7: Layer Contents
  Taking a Break
  Exercise #8: Image Resizing
  Conclusion

  Printable version
  Discuss this article

The Series
  Part 1
  Part 2
  Part 3