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2008 Austin GDC Coverage Part 2


AGDC Image Gallery


Our humble abode at the Homestead Studios (photo by Drew Sikora)


My half-rack of ribs with fixins at the Ironworks Barbecue right outside the convention center. One hint: if you show up at noon, the line extends out the door. If you show up right when the place opens at 11, you'll get right in. As a bonus, the blackberry cobbler (pictured on the right) is right out of the oven and is still warm. Oooooh (photo by John Hattan)


Grant Skinner (gskinner.com) Graham Wihlidal (bioware) and Drew pose in front of Ironworks (photo by John Hattan)


Looking down one of the conference halls (photo by Drew Sikora)


The IGDA presence, reduced to a small booth area in a corner of the convention hall (photo by Drew Sikora)


Across from the sequestered IGDA area was the equally sequestered IGF showcase pavilion (photo by Drew Sikora)


Traffic did pick up a bit once the Expo opened, as the main doors were around the corner (photo by Drew Sikora)


Some shots from the only second-floor booth on the Expo floor (Photo by Drew Sikora)


Getting some spy shots of the GG booth. Hey GG, what's that running on a Mac? ;) (photo by Drew Sikora)


The lovely Deborah working the booth during a rare quiet moment (photo by Drew Sikora)


Crowds check out the Torque games on display (photo by Drew Sikora)


Roller derby chicks skating the Expo floor, checking unwary developers (photo by Drew Sikora)


Most comfortable with their own goofiness were the group from Frozen Codebase (http://www.frozencodebase.com). I still don't know what they were selling, but they certainly appeared to have fun selling it, what with roller derby girls giving away skateboards (photo by John Hattan)


RGNGames.com. They have some exciting things coming out for independent game developers. Keep an eye on 'em (photo by John Hattan)


The usual comfiness of the Intel networking lounge (photo by Drew Sikora)


BioWare outdoes Intel with bean bag chairs FTW (photo by Drew Sikora)


Interzone pwns them all with this nicely-design booth (photo by Drew Sikora)


C'mon, say it with me now: "something, something, something.... Darkstar" (photo by Drew Sikora)


Intel fights back tho with a cool LED-lit clear plastic case mod (photo by Drew Sikora)


The Baton Rouge Area Digital Industries Consortium (http://www.bradic.org) had the finest selection of freebies. While the USB plasma-sphere was cool, I felt that the mini USB hub (the silver Zippo-lighter looking thing) would've been more useful in the long run, so I took that (photo by John Hattan)


You can't see it in action, but the chair has a blue Cylon eye on the back of it under the Sparco tag (photo by Drew Sikora)


The UT Videogame Archive was a great idea, but their presentation could've been better. It took 'em most of a day to get their ancient pong-prototype (the wooden boxes at the base of the TV) connected to the TV. This gizmo was ancient even by pong standards, as it had no scoring or ability to control the ball's direction with the paddle.

Now look at those pong-paddles on the screen. Now that's what you call a pixel! You can barely even see pixels nowadays. Back in the heyday of pong, pixels were as big as your thumbnail!

Actually the archivist corrected me. Turns out that the paddles are 2x2 pixels. The ball itself (not pictured) was a single pixel (photo by John Hattan)


Can't come home without the swag! Those are candy cigarettes in the red box. Candy cigarettes!! (photo by Drew Sikora)



Contents
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  Page 5
  Image Gallery

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The Series
  Part One
  Part Two