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Start to Finish: Publishing a Commercial iPhone Game


Wrapping It Up

Asterope is done and for sale in the iTunes Appstore. Don't interpret this the wrong way, but it's amazing to see your "baby" for sale! I think we owe ourselves to study self-help, there are many gurus out there who have done what you want to do and they teach how they've done it. Listen to them if you want to succeed with something. Some independent developers might be more of the engine coders type than me, but if you're like me and want to get your game done and out there, focus on getting things done rather than getting things perfect. I also recommend you keep positive people around you and that you don't listen too much to others opinions if they mock your game creation attempt. Napoleon Hill says that "Opinions are the cheapest commodities on earth!" and I try to live by this, it's easy to get too modest and go with the flow of what those around you say. Another rule of thumb that Napoleon Hill introduced me to is to make decisions fast and change them slowly.

I hope you enjoyed the read! I wanted to give back to this community after all the help it has given me. If there's anything I left unsaid please feel free to contact me at nixarn at gmail dot com.

Asterope can be found at www.AsteropeGame.com

References & further reading:

http://www.nixarn.com
http://code.google.com/android/adc.html
http://www.stevepavlina.com/
http://www.gamasutra.com/resource_guide/20030121/jacobson_01.shtml
http://www.thegamecreators.com/
http://www.stumbleupon.com/tag/eben-pagan/
http://en.wikipedia.org/wiki/Think_and_Grow_Rich
http://www.harveycartel.org/metanet/tutorials/tutorialA.html



Contents
  Introduction
  Development Part 1
  Development Part 2
  Conclusion

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