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Demo Night VI


Contents
  Introduction
  Frontlines: Fuel of War
  Blackwell Unbound
  U.B. Funkeys
  Marathon: Durandal
  Casablanca
  Dogfights
  Conclusion

  Printable version
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Frontlines: Fuel of War

Coray Seifert, Associate Producer from Kaos Studios, was first up at the podium to demonstrate some of the gameplay of Frontlines. After a few minor technical issues, the game was up and running and looking good too. I'm not much for first person shooters but it looks like this one could be worth my dime. I thought the coolest feature was having gunships and UCAVs on call and when they come in you actually see them flying over the map and dropping their load on the painted target. Nothing beats death from above, in my opinion. Coray also went a little bit into how Kaos develops the cinematics for the game, being that he's one of the people in charge of that process. He spent a little too much time on the gameplay however and had to rush through this segment of the presentation, which I thought was a bit of a shame.

Game Data

Set in a fictional near future,based upon the headlines of today, Frontlines: Fuel of War brings players into the world's next great war. As society succumbs to a worldwide energy crisis, a new global depression takes hold. Amidst this gritty backdrop, two superpower alliances emerge. Players assume the roles of front line soldiers in 32+ person online multi-player battles, or in an intensely cinematic single-player campaign.

Company: Kaos Studios, THQ Inc.
Release Date: January 8, 2008
Platform: PC, Xbox 360, PS3
Dev Time (calendar): 2 Years
Team Size (full time): 75+
Team Size (total): 80+
Budget: N/A
Fun Fact: Kaos has grown 600% in a little over 12 months, including 6 new spouses, 5 new babies, 2 new colonies of office ants, and only one work related injury.

Video Coverage











Blackwell Unbound