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Demo Night VI


Contents
  Introduction
  Frontlines: Fuel of War
  Blackwell Unbound
  U.B. Funkeys
  Marathon: Durandal
  Casablanca
  Dogfights
  Conclusion

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Blackwell Unbound

Dave Gilbert, the head designer of Wadjet Eye Games, gave a great presentation of his game. One of the most interesting things about the game is its look. Old-school 8-bit graphics all the way, baby. It really does knock you nostalgic to see the game in action - it's almost impossible not to think of Kings Quest. Dave revealed a lot of interesting information in regards to the way the game evolved from concept to (nearly finished) product. Even cooler, his entire presentation was done within the game engine. Not too shabby.

Game Data

"Blackwell Unbound" is a supernatural mystery adventure in the tradition of "Gabriel Knight" and "Broken Sword." The year is 1973. The sound of a saxophone drifts over the Roosevelt Island promenade, while a series of accidents plague a midtown construction site. The citizens of Manhattan take no notice of these events, let alone think they are connected. Embittered medium Lauren Blackwell and her spirit guide Joey Mallone are the only ones who believe that there is anything strange going on, and they are the only ones who can stop an enigmatic killer from striking again...

Company: Wadjet Eye Games
Release Date: August 31, 2007 (estimated)
Platform: PC/Windows
Dev Time (calendar): 4 months
Team Size (full time): 3
Team Size (total): 4
Budget: $700
Fun Fact: Cups of coffee consumed during development: 152

Video Coverage










U.B. Funkeys