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Demo Night VI


Casablanca

Yes indeed, Demo Night excelled at showcasing nothing but uniqueness in its line up, and after the classic remake came a new twist on social gaming. I'd have to say that although Frontlines was my choice for coolest game of the night, Casablanca took the prize for most innovative. It actually reminds me of a game that was released sometime in the 90's that had players interact via email and even phone. Someone's going to have to help me out here (post a comment) but I think the developers mention it in the video as well. Anyways, the developers talked a lot about what went into designing Casablanca and it was all very interesting, so I'm going to shut up now.

Game Data

Casablanca is the social networking game where your 'enemies' become your friends... Two teams compete for control of the imaginary city of Casablanca. It's a race against time, as the agents of the Occupation try to infiltrate and undermine the growing Resistance networks, while the Resistance work together to identify the spies hidden in their midst. For more, check out http://casablancathegame.com/

Company: Situated Games, LLC
Platform(s): Web, mobile phone
Release Date: August 27, 2007 (limited release)
Dev Time (calendar): 6 Months
Team Size (full time): 0 (none of us are technically full time on this)
Team Size (total): 4
Budget: ~$25,000
Fun Fact: Ed Purver has twelve toes.

Video Coverage








Dogfights

Contents
  Introduction
  Frontlines: Fuel of War
  Blackwell Unbound
  U.B. Funkeys
  Marathon: Durandal
  Casablanca
  Dogfights
  Conclusion

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